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New Media by Mind Map: New Media

1. New Media Marketing

1.1. Mobile

1.1.1. www.mspot.com

1.1.2. www.kadoink.com

1.1.3. www.nellymoser.com

1.2. E-mail

1.2.1. data collection

1.2.2. www.icontact.com

1.2.3. data cleaning

1.3. Inhouse websites

1.4. Roadrunner Loyalty Program

1.5. Platforms

1.5.1. www.songbirdnest.com

1.6. 3rd party websites

1.6.1. Social Networking

1.6.1.1. www.myspace.com

1.6.1.2. www.facebook.com

1.6.1.3. www.imeem.com

1.6.1.4. www.vox.com

1.6.1.5. www.buzznet.com

1.6.2. News

1.6.2.1. www.reddit.com

1.6.2.2. www.digg.com

1.7. E-teams

1.7.1. Avatar Creation

1.7.2. 3rd Party App Experimentation

1.7.3. Tool Testing

1.7.4. Lead Generation

1.7.5. Tech Heads

1.7.6. p2p Seeding

1.7.7. Facebook Pages

1.8. Web 2.0 tools

1.8.1. Toolbar

1.8.2. Widgets

1.9. Gaming

1.10. Online & mobile advertising

1.10.1. Oddcast

1.11. Web TV

1.12. Webcasting

1.12.1. Pandora

1.13. Virtual Reality worlds

1.13.1. Second Life

1.13.2. Habbo Hotel

1.13.3. Club Penguin

2. Tools

2.1. Mind maps

2.2. New media 'outreach'

2.3. Monthly lunch thinktanks

2.4. wikis

2.5. blogs

2.6. RSS feeds

2.7. Podcasts

2.7.1. For Your Imagination

2.8. Grommits

2.9. http://www.reverbnation.com/overview_tunewidget

2.10. 3rd parties

2.10.1. promoVUZ

2.11. Torrents

2.11.1. www.thepiratebay.org

3. Digital Monetization

3.1. Channels of distribution

3.1.1. Leaders Board

3.1.1.1. Digital Products

3.1.1.1.1. iTunes

3.1.1.1.2. Wal-Mart

3.1.1.2. Streaming

3.1.1.2.1. Rhapsody/Urge

3.1.1.2.2. Napster

3.1.1.2.3. Imeem

3.1.1.2.4. YouTube

3.1.1.3. Mobile Products

3.1.1.4. Mobile Streaming

3.1.1.4.1. Napster Mobile

3.1.1.4.2. Verizon V-Cast

3.1.1.5. Wireless Vendors

3.1.1.5.1. Sprint

3.1.1.5.2. AT&T

3.1.1.5.3. Verizon

3.1.1.5.4. T-Mobile

3.1.1.6. Internet Radio

3.1.1.6.1. Pandora

3.1.1.6.2. Last.fm

3.1.2. Heatseekers

3.1.2.1. Digital Products

3.1.2.1.1. Best Buy Online

3.1.2.1.2. Hot Topic Music

3.1.2.1.3. eMusic

3.1.2.1.4. Amazon MP3

3.1.2.1.5. Zune

3.1.2.1.6. Legit p2p (Grooveshark?)

3.1.2.2. Streaming

3.1.2.2.1. Joost

3.1.2.2.2. Brightcove

3.1.2.3. Mobile Products

3.1.2.4. Mobile Streaming

3.1.2.5. Wireless Vendors

3.1.2.6. Gaming

3.1.2.7. Advertising

3.1.2.8. Referrals

3.1.2.9. Corporate Sponsorship

3.1.3. New Channels

3.1.3.1. Digital Products

3.1.3.2. Streaming

3.1.3.3. Mobile Products

3.1.3.4. Mobile Streaming

3.1.3.5. Wireless Vendors

3.2. Marketing & Sales

3.3. New product ventures & development

3.3.1. Warner liaising

3.3.2. Weekly review meeting

3.3.3. Solicitation & partnerships

3.3.4. Conferences

3.3.5. Newsfeeds

3.3.6. "Leaders Board" process

3.3.7. Key areas

3.3.7.1. P2P

3.3.7.2. Subscriptions

3.3.8. New products

3.3.8.1. www.getinteractive.com

3.3.8.2. www.mspot.com

3.3.8.3. Total Music

3.3.8.4. SayNow

3.3.8.5. LaLa

3.3.8.6. Mediaport

4. Metrics & reports

4.1. Efficacy of internal reports

4.1.1. Social Networking

4.1.2. Website Report

4.1.3. In The Pit

4.1.4. Web Marketing Updates

4.1.5. Digital Sales

4.2. Market research

4.2.1. Generator Research

4.2.2. NPD

4.2.3. Jupiter

4.2.4. HitWise

4.2.5. Research and Markets

4.3. RR Web Stats

4.3.1. Webtrends

4.3.2. AWStats

4.4. Media Sources

4.4.1. TechCrunch

4.4.2. Digital Music News