Role of Theory

Literature as a map for PhD thesis of Genevieve Smith-Nunes

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Role of Theory by Mind Map: Role of Theory

1. Theory of Play

1.1. Bruner, 2006

1.1.1. Theory of play

1.1.1.1. Play as mode of constructing the real

1.2. Bers, 2012

1.2.1. Playpens and playgrounds

1.2.1.1. Wireless Hangouts vs. A Palace

1.3. Resnick, 2015

1.3.1. 4Ps projects, passion, play, & peers

2. Computing Content (Theory/Concepts)

2.1. Theory Content

2.1.1. Neuroscience

2.1.1.1. Brain Computer Interface (BCI)

2.1.1.1.1. Kornilov & Morozova, 2020

2.1.1.1.2. Kilicarslan et al, 2016

2.1.1.1.3. MacFarlan &Wolpaw, 2011

2.1.1.2. Brain Computer Interface (BCI)

2.1.1.2.1. Data Ethics

2.1.1.3. Neuroethics

2.1.1.3.1. Farahany, 2012++

2.1.2. Computer Science

2.1.2.1. Computer Vision

2.1.2.1.1. For image understanding

2.1.2.1.2. Sharmanska, 2017

2.1.3. XR

2.1.3.1. Milgrim, 1994

2.1.3.2. Huang, Yueh-Min, & Lin, Pei Hsuan, 2017.

2.1.3.3. Hus, Chen, Wu, 2015

3. Pedagogy

3.1. Teaching Principle

3.1.1. Blended Learning

3.1.2. Experiential Learning

3.1.3. Problem Based Learning

3.1.4. Project Based Learning

3.2. CS Teaching

3.2.1. PRIMM

3.2.1.1. Sentance, 2017

3.2.2. 'Gamification'

3.2.2.1. Didactic Games

3.2.3. 4 Ps

3.2.3.1. Resnick, 2015+

3.2.4. Waite, 2017

3.2.5. Kemp, Berry, & Wong 2016++

3.2.5.1. TRACER Report

3.2.5.2. Gender in Computing

4. Contemporary Theory of Metaphor

4.1. metaphor

4.1.1. Lakoff, 1980

4.1.2. Kövecses, 2020

5. Communication Theory

5.1. Transferability

5.1.1. Trevithick 2005

5.1.2. Fook 2020

6. Movement as knowledge

6.1. Somatic Knowledge

6.1.1. Polanyi, 1959, 1966

6.1.2. Matthew 1998

6.1.3. Collins, 2010

6.1.4. Green, 2012

6.2. the dancing brain

6.2.1. John Sutton, 2005

6.2.2. Hagendoorn, 2003

6.2.3. Tweney, 2005

6.3. Moving & Thinking

6.3.1. Erin Manning 2013

7. Methodology

7.1. DBR

7.1.1. Bell, 2010

7.1.2. Bakker, 2019

7.2. Agile

7.2.1. Patton, 2012

7.2.2. Rose, 2015

7.2.3. Pichler, 2010++

7.2.4. Osterwalder, 2014++

8. Cognitive theory of multimedia learning

8.1. Mayer

8.1.1. How Multimedia Can Improve Learning and Instruction, 2019

8.1.2. Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments, 2019

8.1.3. A cognitive theory of multimedia learning: Implications for design principles, 1998

8.2. Sweller, 2005

8.3. Sorden, 2012

8.3.1. Implications for CTML