Instructional Design and Engaging E-Learning Activities

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Instructional Design and Engaging E-Learning Activities by Mind Map: Instructional Design and Engaging E-Learning Activities

1. Prescriptive learning systems

1.1. predictable

1.2. hierarchical

1.3. pre-determined for users

2. Emergent learning networks

2.1. adaptive

2.2. collaborative

2.3. created by users

3. Learning Theories

3.1. Constructivism

3.1.1. Teaching Principles

3.2. Connectivism

3.2.1. Principles

3.2.2. Dialogue

3.3. Cognitivism

3.3.1. Design Principles

3.4. Behaviorism

3.5. Cognitive Load Theory

3.6. Interaction Equivalency Theorem

4. Web 2.0 tools

4.1. Games/Simulations

4.2. Discussion Boards

4.3. Email

4.4. Multimedia

4.5. Social networking websites

4.5.1. Twitter

4.5.2. Facebook

4.5.3. Cloudworks

4.6. Weblogs

4.7. Podcasts

4.8. Wikis

4.9. Content Management Systems

4.10. Synchronous Technologies

4.11. Learning Management Systems

5. Learning Frameworks

5.1. Networked

5.1.1. Communities of Inquiry

5.1.2. Actor-Network Theory

5.1.3. Active Theory

5.1.3.1. Principles

5.1.4. Communities of Practice

5.2. Uses and Gratification Expectancy

6. Peeragogy

7. Online Design Principles

7.1. Networking

7.2. Authentic Activities

7.3. Approaches

7.3.1. Learning Activities

7.3.2. Learning Resources

7.3.3. Learning Supports

7.4. Nine Design Theories

7.5. Grounded Design Theory