ARLearn Product (First IDEAS)
by mary oth
1. Topics
1.1. school
1.1.1. Introduction
1.2. university
1.2.1. e.g. introduction students
1.3. job
1.3.1. e.g. introduction worker
2. instructional design
2.1. behaviorism
2.1.1. Taxonomy of educational objectives (Bloom)
2.1.2. Conditions of Learning (Gagne p77)
2.2. cognitivism
2.3. constructivism
2.3.1. Cognitive Apprenticeship (Collins, Brown, Newman)
2.3.2. Anchored Instruction
2.4. ARCS Modell (Keller)
3. goal(s)/objective(s)
3.1. additional exercise unit
3.2. repetition
4. Design
4.1. Mulitmedia: ARLearn and _______________________
4.2. purpose of the media product: _______________________
4.3. project structure: _____________________
4.4. storyboard (how build up edu content): ____________________
4.5. Used multimedia:___________________
4.5.1. pictures
4.5.2. video
4.5.3. text
4.5.4. music
5. theory
5.1. behaviorism
5.1.1. drill & practice
5.1.2. rote learning
5.1.3. teacher focussed
5.1.4. external learning
5.1.5. example: vocabulary or math learning
5.2. cognitivism
5.2.1. internal process
5.2.2. teacher focussed
5.2.3. example: simulation game
5.3. constructivism
5.3.1. self-guided learning
5.3.2. student focused
5.3.3. Learning stimulation from the outside
5.3.4. from mediation to appropriation