1. Personnel, Purchasing & Maintenance
1.1. Hardware/Software Purchasing
1.1.1. Purchasing Needs
1.1.1.1. Hardware
1.1.1.1.1. Cameras
1.1.1.1.2. Classroom Desktops
1.1.1.1.3. iPads (not available on Reso-A)
1.1.1.1.4. Laptops
1.1.1.1.5. Server
1.1.1.1.6. 3-D Printer
1.1.1.1.7. Printers & Toner
1.1.1.2. Software
1.1.1.2.1. Digital Design
1.1.1.2.2. High End Video Editing
1.1.1.2.3. 3D design
1.1.1.2.4. Thinking Freeware or Open Source
1.1.2. Reso-A
1.1.2.1. Reaching out to different City Council Members where kids live
1.1.2.2. $250K, 50K
1.1.2.3. Limitations on what you can buy
1.1.3. PTO Funds
1.1.3.1. Tablets and Illustration Tools
1.1.3.1.1. Photoshop (Adobe CS5 - see about Subscription Model -- look at FAMIS)
1.1.3.1.2. 12 Tablets - Leaning towards Bamboo
1.1.3.1.3. Feb 21st
1.1.3.1.4. Will they be hooked up to the laptops
1.1.3.1.5. monoprice (discount gear)
1.1.3.2. iPads
1.1.3.2.1. using it for File Maker Pro
1.1.3.2.2. Conference notes
1.1.3.2.3. teachers would have desktop, laptop and iPad
1.1.4. Title 1, 4, etc.
1.2. Maintenance & Tech Support
1.2.1. spoc
1.2.2. tech support
1.2.3. 3rd party updates and repairs
1.2.4. Software OS Updates
1.2.5. Printer Toner
1.2.6. G Suite Account Maintenance
1.3. PD
1.3.1. In-house PD
1.3.2. Outside PD
1.4. Tech Team
1.4.1. See Staten Island's Tech Team Template!
2. Communication
2.1. G Suite
2.1.1. Recommended Foundational Software for Staff and Student collaboration and management of work
2.2. Administration
2.2.1. Develop guidelines and expectations for how staff will collaborate, share and communicate
2.2.2. Develop Admin-only shared files in Google Drive for school management
2.2.3. Guide standards and expectations for home-school communication
2.3. Staff
2.3.1. Staff Website
2.3.1.1. Intra-staff communication
2.3.1.2. Calendar
2.3.1.3. Admin Announcments
2.3.1.4. Links to all staff documents in Google Drive
2.3.1.5. Links to Log in to your Class Sites
2.3.1.6. PD VIDEOS, links, notes
2.3.1.7. Expectations
2.3.1.8. A model that builds capacity for staff to interact with students using same tools
2.3.2. Oinline Curriculum, Shared Docs & Data Organization
2.3.2.1. Google Drive (see linked map)
2.3.2.1.1. minutes/agendas
2.3.2.1.2. creating a "portal" of shared folders called curriculum resources"collections"
2.3.2.1.3. unit maps & related docs
2.3.2.1.4. Archive and home of live curriculum and school documents
2.3.2.2. Video Storage: Vimeo Pro Account/Google Photos/Youtube (if unblocked)
2.3.2.3. Photo Archiving (i.e. Shared Google Photos Albums for school-wide use)
2.3.3. EXAMPLE GOAL: Develop Staff Media Literacy and ISTE competencies through G Suite staff-wide routines for the following:
2.3.3.1. Google Drive
2.3.3.2. Gmail@your domain
2.3.3.2.1. can forward to other email accounts
2.3.3.2.2. conversations are grouped
2.3.3.2.3. create Google Groups for easy cohort and mass staff emails
2.3.3.3. Google Sites
2.3.3.3.1. The place to publish finished resources for/by students
2.3.3.3.2. Insert from other G Suite content: docs, photos, forms, newsletters, student work
2.3.3.3.3. Great for internal staff website
2.3.3.3.4. Student self-curated digital portfolio
2.3.3.4. Google Calendar
2.3.3.4.1. staff events
2.3.3.4.2. public events
2.3.3.4.3. personal/class calendars (optional)
2.3.3.5. Google Classroom
2.3.3.5.1. Hub for all digital interaction between students and teachers
2.3.3.5.2. Replicable Google Classroom Templates for Schoolwide Initiatives
2.3.4. Standard: ISTE STANDARDS FOR EDUCATORS: 4. Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems.
2.4. Students
2.4.1. G Suite Accounts
2.4.2. Interaction with teachers & peers through Google Classroom
2.4.3. Digital Portfolios & Student-Lead Conferences
2.5. Parents/Families & Community
2.5.1. School Website(s)
2.5.1.1. Public "brochure/open house/showcase" website managed by your school on Wordpress/Wix/Weebly/SquareSpace /Google Sites
2.5.1.1.1. MENU EXAMPLE
2.5.1.1.2. HOME
2.5.1.1.3. NEWS
2.5.1.1.4. RESOURCES
2.5.1.1.5. FAQ & FORMS
2.5.1.2. PTO website
2.5.2. Updates from School Admin
2.5.2.1. Remind
2.5.2.2. Website blog
2.5.2.3. Email (i.e. MailChimp)
2.5.3. Parent Communication Portals
2.5.3.1. SeeSaw
2.5.3.2. Class Dojo
2.5.3.3. Online Grade Books
3. Curriculum
3.1. Track where Media Literacy and Technology already lives within your curriculum
3.1.1. Vertically Integrated template for aligning media literacy and ISTE Standards with your curriculum
3.1.1.1. ISTE Scope and Sequence of Tech Skills
3.1.1.2. Scope and Sequence Planning Template (The Media Spot)
3.1.1.3. Example of Vertical Alignment of Media Literacy K-5
3.1.1.3.1. K Activity Websites/Collaborative Productions
3.1.1.3.2. 1 - Basics, Keyboarding & Collab Projects
3.1.1.3.3. 1/2/3 Typing Practice
3.1.1.3.4. 1/2/3 Web Research Best Practices
3.1.1.3.5. 2/3 reinforce & assess above through Small Scale Independent Digital Productions
3.1.1.3.6. Student Portfolios using Google Apps Accounts
3.1.1.3.7. 4 reinforce & assess above through Independent Digital Productions
3.1.1.3.8. Digital Storytelling (all)
3.1.1.3.9. Digital Citizenship (all)
3.1.1.3.10. (option) Yearly focus on a type of production and a big media literacy idea per grade level (i.e. curating resources on a Google Site + what is trustworthy content?)
3.1.1.3.11. Projects integrating content, CCLS, & media literacy cluster skills & concepts
3.1.1.4. -
3.1.2. Goal: work backwards from key tech-infused projects and scaffold in tech skills to prepare students and limit tech skills review
3.1.3. Reign in the number of tools teachers are required to use, and have them overlap with student tools when possible
3.1.4. Account for and leverage skills learned through special projects, programs & initiatives
3.1.4.1. CS4All
3.1.4.2. Enrichment Clusters
3.1.4.3. STEM Focus
3.1.4.4. Project Based Learning
3.1.4.5. Personalization
3.2. Add media literacy & technology to support your school vision
3.2.1. Pedagogy: Media Literacy, ISTE, CS4all, STEAM... serving your pedagogical priorities.
3.2.1.1. ALL should Serve & Expand your Core Curriculum
3.2.1.1.1. new forms of 'text' for reading, research and expression
3.2.1.1.2. new ways to reflect on and assess learning
3.2.1.1.3. new opportunities to extend discussion and collaboration
3.2.1.1.4. digital management of personalization (PLP)
3.2.1.2. Apply the NYCDOE Core Vision for Technology to reinforce and expand your school vision.
3.2.1.3. Media Literacy: Critical Inquiry, establishing identity and role in a mediated world, active, and empowered citizenship
3.2.1.3.1. 1: MLE requires active inquiry and critical thinking about the messages we receive and create.
3.2.1.3.2. 2: MLE expands the concept of literacy to include all forms of media.
3.2.1.3.3. 3: MLE builds and reinforces skills for learners of all ages and requires practice.
3.2.1.3.4. 4: MLE develops informed, reflective and engaged participants essential for a democratic society.
3.2.1.3.5. 5: Media are a part of culture and function as agents of socialization.
3.2.1.3.6. 6: People use their individual skills, beliefs and experiences to construct their own meanings from media messages.
3.2.1.4. ISTE: Aligning Education to Empower Student Participation in Culture, College, and the Workforce
3.2.1.4.1. kids can be empowered through SCHOOL to use these tools to communicate with the quality/effectiveness you try to teach them with writing
3.2.2. Policies: Safety, Acceptable Use & Digital Citizenship
3.2.2.1. Digital Citizenship Resources
3.2.2.1.1. NYC School "Libguide" to Digital Citizenship
3.2.2.1.2. Common Sense Media
3.2.2.1.3. Everfi
3.2.2.2. NYCDOE Digital Citizenship & Acceptable Use Guide (includes social media guide)
3.2.3. Technology Inventory (Hard/Software)
3.2.3.1. Student Production Software
3.2.3.1.1. Google Apps Accounts & G Suite Tools
3.2.3.1.2. Minecraft EDU
3.2.3.1.3. Video Editing: iMovie, WeVideo, Adobe Spark
3.2.3.1.4. Chrome web apps & extensions
3.2.3.1.5. iPad and Mobile Apps
3.2.3.1.6. Who's buying? Who's installing? How will kids log in?
3.2.3.1.7. wish list... (including PD)
3.2.3.2. Interactive White Boards (Smart, Promethean, other)
3.2.3.2.1. how many? where? what kind? who has access?
3.2.3.2.2. wish list...
3.2.3.3. iPads
3.2.3.3.1. how many? where? what kind? who has access?
3.2.3.3.2. wish list...
3.2.3.4. Laptops
3.2.3.4.1. how many? where? what kind? who has access?
3.2.3.4.2. wish list...
3.2.3.5. Desktops
3.2.3.5.1. how many? where? what kind? who has access?
3.2.3.5.2. wish list...
3.2.4. Add opportunities for Student Centered activities and self assessment
3.3. Strategically fill gaps
3.3.1. Guiding Question: How can students constructing and sharing knowledge through curation of online resources (ISTE 3c) enhance our current units of study or initiatives?
3.3.2. Guiding Question: What digital skills will they need to accomplish that, and where in the curriculum is it most efficient and synergistic to build those skills?
3.4. Develop Schoolwide Tech Initiatives, and layer them in to support existing content or initiatives
3.4.1. Example: Digital Citizenship
3.4.2. Example: Google Classroom and Drive to support student portfolios, personalization, and differentiation
3.4.3. Example: Student documenting the inquiry process as a teaching tool for teachers and students.