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CMPT-363-133 Concepts, Techniques, and Principles Inventory by Mind Map: CMPT-363-133 Concepts,
Techniques, and Principles Inventory
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CMPT-363-133 Concepts, Techniques, and Principles Inventory

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Wireframe

Wizard

Visual design

Alignment

Appeal

Consistency

Contrast

Hierachy

Proximity

Repetition

Whitespace

User-centered design (UCD)

User story

User research

Guerrilla user research

User profile

User flow

User interface design

User interface

User experience design

User experience (UX)

Usability testing

Formative usability test

Guerrilla usability test

Summative usability test

Usability

Touchscreen design

Think-aloud protocol

Task analysis

Storyboard

Qualitative research

Quantitative research

Sketching

Scenario

Scenario-based design

Prototyping

Prototype fidelity

Progressive disclosure

Proto-persona

Problem space

Personas

Multi-device design

Mode

Lean UX

Interviews

Usability iceberg

Interaction design

Aesthetic integrity

Engagement (i.e. user control)

Forgiveness

Guidance, help

Idiom

Memory-load

Metaphor

Task-match

Hypothesis

Information architecture

Gestalt principles

Gulf of execution

Gulf of evaluation

Heuristic evaluation

Nielsen’s 10 Heuristics

ISO 9241 design principles as heuristics

Expert review

Fitt's Law

Field studies

Contextual inquiry

Context

Partnership

Interpretation

Focus

Conceptual model

Cognitive walkthrough

Agile UX

5-Second test

Scaffolding

Hawthorne effect

Mobile design

Context of use

Design pattern

Chunking

Color blindness

Emotional design

Remote usability test

Responsive Web Design

Seven stages of action

Design challenge statement

Design thinking

Comparative analysis