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Example E-book from KMUTNB library
SC
SusakuBoY Cpr.E
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Mind Map Outline
Example E-book from KMUTNB library
by
SusakuBoY Cpr.E
1. Designing the user interface
1.1. Usability of Interactive Systems
1.2. Development Processes
1.3. Interaction Styles
1.4. Design Issues
2. Human-Computer Interaction Users and Applications
2.1. HCI and Learning
2.2. Health and Medicine Applications
2.3. Business and Commerce
2.4. HCI in Complex Environments
2.5. Design and Usability Case Studies
2.6. Children and HCI
2.7. Playing Experience
3. Human-Computer Interaction and Operators’ Performance
3.1. Activity Theory in Studying Performance
3.2. Human-Computer Interaction
3.3. Evaluation of Computer Users’ Psychophysiological State of the Operator
3.4. Work Activity in Aviation
3.5. Special Topics in the Study of Human Work from the Activity Theory Perspective
4. Understanding Mobile Human-Computer Interaction
4.1. Introduction to Mobile Human-Computer Interaction
4.2. User Characteristics
4.3. Research Methods
4.4. HCI Research Methods
4.5. Design Issues for Mobile Systems
4.6. Social Usability
4.7. Research Guidelines for Projects
4.8. Data Analysis
4.9. Conclusions
5. Handling Emotions in Human-Computer Dialogues
5.1. Spoken Language Dialogue Systems
5.2. Automatic Speech Recognition
5.3. Natural Language Understanding
5.4. Dialogue Management
5.5. Text Generation
5.6. Text-to-Speech
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