Visual Learning: integration into teaching and learning

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Visual Learning: integration into teaching and learning by Mind Map: Visual Learning: integration into teaching and learning

1. Augmented Reality

1.1. MS Research

1.2. Media Scapes

2. Software

2.1. Channel 4 Clipbank

2.1.1. Online Video

2.1.1.1. WatchKnow

2.1.1.2. SchoolTube

2.1.1.3. Youtube

2.1.1.4. BBC Class Clips

2.1.1.5. BrainPop

2.1.1.6. United Steaming

2.1.1.7. National Geographic

2.2. Classroom Control Software

2.2.1. SynchronEyes

2.2.2. AB Tutor

2.2.3. NET Support

2.3. IWB Apps

2.3.1. Notebook

2.3.2. ActivInspire

2.4. Google SketchUp

2.5. Espresso

2.6. Voice Thread

2.7. Mind Mapping

2.7.1. Freemind

2.7.2. Importance of Diagram and Integrated outline

2.7.2.1. "left" and "right" brain thinking

2.7.2.2. Visual and Linear structure

2.7.3. Inspiration - more than mind mapping

2.7.3.1. Kidspiration

2.7.3.2. Webspiration (on-line)

2.7.3.3. UDL tool

2.7.3.3.1. Beyond Visual

2.7.3.3.2. embedded digital media

2.7.3.4. switch from map to linear text

2.7.3.5. Structure and Design to support thinking and understanding

3. Pedagogical applications

3.1. Professional Learning beyond Staff development

3.2. Skills-based CPD

3.3. Changing teaching and learning

3.3.1. Beyond linear - note taking, words only, text-bound information

3.3.2. Teaching beyond our own preferred learning style

3.4. Cross-curricular resource use

3.5. warning: cognitive overload

3.5.1. can be avoided through structure, design colour and image

3.6. Universal Design for Learning

3.7. Problem-based and Project-based Learning

4. Case studies

4.1. Ford Madox Brown painting

4.2. The National Gallery

5. Enhanced outcomes

5.1. ICT CPD

5.1.1. Increased staff confidence & competence

5.1.1.1. Long term process

5.1.1.2. related to professional learning - teachers need to see the importance related to their professional growth

5.1.1.3. Integrate with what teachers are already doing well/on-going district initiatives. Teachers are the "learning natives" - use their knowledge and build on it

5.2. Supporting diverse learning styles

5.2.1. Integrate addition software to support learning

5.2.1.1. OCR

5.2.1.2. Speech to Text

5.2.1.3. Text to Speech

5.2.1.4. Word Prediction

5.3. Future Workforce

5.4. More time to TEACH

5.5. Understanding not memorization

6. Role of CLCs

6.1. Disseminating new hardware/software

6.2. Skills workshops

6.2.1. Training vs. Learning

6.2.1.1. All about software vs. All about Teaching and learning

6.2.1.2. Using the Software vs Supporting and Enhancing Learning

6.2.1.3. The Task vs. The People

6.2.1.4. How To vs. Then What?

6.2.1.4.1. What will this look, sound and feel like back in my classroom?

6.3. curriculum projects

6.3.1. Invention Sessions - Create, learn, share resources and understanding

6.4. Range of CPD

6.5. Outreach

6.5.1. Primary/ Feeder schools

6.5.2. Partner Schools

6.5.3. Special Schools

6.6. ITT

6.7. Variety of Learning Opportunities

6.7.1. Focus on students and learning rather than software and skills

6.7.2. Good Article by Jamie McKenzie - http://staffdevelop.org/adult.html

6.8. Coach

7. Online Resources

7.1. Animoto

7.2. Visual browser

7.3. Mind meister

7.4. Flickr

7.5. Visual Search Engines

7.6. Visual Thesaurus

7.7. Webspiration

8. New node

9. Hardware

9.1. visualiser

9.2. GPS tracker

9.2.1. WikiTude

9.2.2. World Browser

9.3. IWB

9.3.1. Caution: new technologies can reinforce old ways of teaching.

9.3.2. Question: How to go from IWB to Integrate Digital Learning Systems?

9.3.3. Catalyst to Change Teaching

9.3.4. "Board" only as good as the questions we ask

9.3.5. Must become student tool

9.3.5.1. Beyond content delivery

9.3.5.2. Beyond remediation and practice

9.3.5.3. Beyond Teacher directed lessons

9.3.5.4. Beyond whole class

9.3.6. How "visual" are the boards? How much text. How many "powerpoint" type bulleted presentations?

9.4. Digital cameras

9.5. Digital video

9.6. Learning platforms

9.7. Personal Device

9.7.1. Teacher

9.7.2. Student

9.7.2.1. PDA

9.7.2.2. iPod Touch

9.7.2.3. iPhone

9.7.2.4. NetBook

9.8. Interactive Response Systems

9.8.1. SMART Senteo

9.8.2. Educlick

9.8.3. ActivVote

9.8.4. Turningpoint

9.8.5. Question: Are we using these devices mainly for lower level thinking (testing) or deeper questions that involve critical and creative thinking?

9.9. USB Microscope

10. Curriculum applications

10.1. Digital assets

10.1.1. Used for revision

10.1.2. Re-purposed for collaboration

10.1.3. Students prepare for forthcoming lessons

10.1.4. Close-up demonstrations of processes & techniques

10.1.5. Extended Learning

10.2. Written language

10.2.1. visual structure (writing frameworks)

10.2.2. colour to support construction and develop of ideas

10.2.3. images

10.2.3.1. Connections

10.2.3.2. Understanding

10.2.3.3. Memory

10.2.4. Inspiration software

10.2.4.1. visual structure integrated with linear structure

10.2.4.2. Visual (colour/image) to support development of written language

10.2.4.3. Record

10.2.4.3.1. support visual with embedded audio

10.2.4.3.2. support memory for writing

10.2.4.4. "Gradual Reveal"

10.2.4.4.1. Slowly reveal structure

10.2.4.4.2. reduce visual "clutter"

10.3. Concept Attainment

10.3.1. concept mapping

10.3.2. digital (beyond graphic) organizers

10.4. Critical Thinking

10.4.1. Visually structure ideas and thoughts

10.4.2. teach various methods and models

10.4.2.1. matrix

10.4.2.2. Charts

10.4.2.3. cycles

10.4.2.4. sequence

10.5. Reading Comprehension

10.5.1. strategies

10.5.2. practice

10.5.3. voting

10.5.4. visual support

10.6. Pre teaching concept evaluation

10.6.1. Post teaching re-evaluation

10.6.2. shared knowledge gathering

10.6.3. enhancing planning for differentiated delivery

10.7. Visual Literacy

10.7.1. How can pupils engage with visual learning unless visual literacy is being developed as a refined skill?