Theories and Frameworks

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Theories and Frameworks by Mind Map: Theories and Frameworks

1. SAMR

1.1. aims to define the impact of a technology on a task

1.2. models the effective integration of technology

1.3. progresses with the impact a technology has on student engagement during learning and teaching

1.3.1. incorporting technology may enhance the task to be simpler, more efficient etc.

1.3.1.1. subsitution

1.3.1.1.1. no additional enhancement has been contributed to the task

1.3.1.1.2. ex. sharing a PowerPoint online instead of printing out copies

1.3.1.2. augmentation

1.3.1.2.1. technology improves the task

1.3.1.2.2. ex. using clickers in a polling

1.3.2. introducing technology may transform the task with new capabilitys

1.3.2.1. modification

1.3.2.1.1. technology transforms the original task

1.3.2.1.2. ex. using twitter for a Q & A

1.3.2.2. redifinition

1.3.2.2.1. new options are made possible by technology that reshape the original task

1.3.2.2.2. ex. using skype to connect with students and teachers in real time

2. TPACK

2.1. defines the three kinds of knowledge teachers base their philosophy on

2.1.1. teachers must teach the curriculam, concept knowledge and text

2.1.2. teachers will use pedagogical knowledge to best engage, inspire and adapt the lesson

2.1.3. technological tools are a asset when collaborated with concept and pedagogical knowledge

2.2. aims to connect the three kinds of knowledge involved when fusing technology with pedagogical and content knowledge

2.2.1. Technological Pedagogical Knowledge

2.2.2. Technological Content Knowledge

2.2.3. Pedagogical Content Knowledge

2.2.4. Technological Pedagogical Content Knowledge

3. Philosophy of Teachnology

3.1. the impact technology has in relation to your philosophy of teaching

3.2. ex. personal values, ideals, lesson plan, professional development, PLN

4. 21st Century Learner

4.1. OLD: Foundations built on content, info literacy and cross - disciplinary studies

4.2. NEW: Engaged thinker towards critical thinking, problem solving, creativity, innovation

4.3. OLD: Metacognition skills such as problem solving, critical thinking, communication and creativity

4.4. NEW: Entrepreneurial Spirit embodying collaboration, leadership, lifelong learning, self-direction, personal management and digital literacy

4.5. OLD: Humanistic traits such as life and job skills, cultural competence, ethical and awareness

4.6. NEW: Ethical citizen who is able to communicate and is awareness of social, cultural and global responsibility