COMPUTATIONAL THINGKING

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COMPUTATIONAL THINGKING by Mind Map: COMPUTATIONAL THINGKING

1. DEFINITION

1.1. UPGRADE PROBLEM SOLVING

2. EVALUATION

2.1. DEFINITION

2.1.1. FINAL ATTRIBUTE

2.2. HUMAN ATTRIBUTE

2.2.1. EFFECTIVE

2.3. EXAMPLE

2.3.1. SYSTEM UPDATE

3. ERROR CHECKING

3.1. DEFINITION

3.1.1. CORRECTING MISTAKES

3.2. HUMAN ATTRIBUTE

3.2.1. RESPOBSIBLE

3.3. EXAMPLE

3.3.1. READ ESSAY AGAN BEFORE SEND

4. ALGORITHMIC THINGKING

4.1. DEFINITION

4.1.1. FOLLOW STEPS

4.2. HUMAN ATTRIBUTE

4.2.1. PRECISE

4.3. EXAMPLE

4.3.1. FOLLOW ASSEMBLY INSTRUCTION

5. DECOMPOSITION

5.1. DEFINITION

5.1.1. SIMPLIFY COMPELX PROBLEM

5.2. 5 STEPS

5.2.1. BREAKING DOWN COMPLEXITY

5.2.1.1. DEFINITION

5.2.1.1.1. PROBLEM INTO SMALLER

5.2.2. IDENTIFYING SUB-PROBLEMS

5.2.2.1. DEFINITION

5.2.2.1.1. CONSIDER FEASIBILITY

5.2.3. HIERARCHICAL STRUTURE

5.2.3.1. DEFINITION

5.2.3.1.1. MANAGEMENT PRIORITY

5.2.4. SOLVING INDEPENDENTLY

5.2.4.1. DEFINITION

5.2.4.1.1. SOLVING ONE BY ONE

5.2.5. BUILDING SOLUTIONS

5.2.5.1. DEFINITION

5.2.5.1.1. SOLVING MAIN PROBLEM

5.3. EXAMPLE

5.3.1. WANNA A DESKTOP

5.3.1.1. BUY NEW ONE

5.3.1.1.1. WHERE TO BUY

5.3.1.1.2. WHICH BRAND

5.3.1.2. BUILD BY SELF

5.3.1.2.1. HOW TO BUILD

5.3.1.2.2. SEARCH SUITABLE HARDWARE

6. PARTTERN RECOGNITION

6.1. DEFINITION

6.1.1. SIMILARITIES REGULARITIES

6.2. HUMAN ATTRIBUTE

6.2.1. RESPONSIBLE

7. GENERALISATION

7.1. DEFINITION

7.1.1. SIMPLE SOLUTION

7.1.1.1. SOLVE

7.1.1.1.1. COMPLEX PROBLEMS

7.2. 6 SKILLS

7.2.1. ABSTRACTION AND PROBLEM SOLVING

7.2.1.1. DEFINITION

7.2.1.1.1. SAME CHARACTIRISYICS PROBLEM

7.2.2. ALGORITHMIC THINKING

7.2.2.1. DEFINITION

7.2.2.1.1. GENERAL FORMULA

7.2.3. EFFICIENCY AND REUSABILITY

7.2.3.1. DEFINITION

7.2.3.1.1. GENERAL FORMULA

7.2.4. LEARNING AND TANSFER OF KNOWLEDGE

7.2.4.1. DEFINITION

7.2.4.1.1. SOLVE SIMILAR PROB

7.2.5. ADAPTABILITY

7.2.5.1. DEFINITION

7.2.5.1.1. FAMILIAR BASIC METHOD

7.2.6. SCALING

7.2.6.1. DEFINITION

7.2.6.1.1. EXPOLER

7.3. HUMAN ATTRIBUTE

7.3.1. USEFUL

7.4. EXAMPLE

7.4.1. LEARN HOW TO BUILDPC

7.4.1.1. LEARN HOW TO FIX

8. ABSTRACTION

8.1. DEFINITION

8.1.1. FILTERING USELESS

8.2. HUMAN ATTRIBUTE

8.2.1. REALISTIC

8.3. EXAMPLE

8.3.1. MAKE MEAL PLAN

9. LOGIC

9.1. DEFINITION

9.1.1. INFERENCE

9.2. 4 CATEGARY

9.2.1. FORMALITY

9.2.2. UNIVERSALITY

9.2.3. RIGIDITY

9.2.4. COMPLEXITY

9.3. HUMAN ATTRIBUTE

9.3.1. METHOUDICAL

9.4. EXAMPLE

9.4.1. RAINNING OUTSIDE

9.4.1.1. ORDER UBER