1. Sound
1.1. Machine noises
1.2. Pick up / put down
1.3. Anomoly
1.3.1. buzzing
1.3.2. ticking
1.3.3. screaming
1.3.4. thumping
1.4. ambient
1.5. player charecter
1.5.1. reaction noises
2. Gameplay
2.1. Interaction
2.2. Accept / Deny objects
2.2.1. Reward
2.2.1.1. Money
2.2.1.2. Score
2.2.2. Punishment
2.2.2.1. Fines
2.2.2.2. Score
2.2.2.3. Bad ending
2.2.2.4. Failure message
2.3. Inspection
2.3.1. Inspection stations
2.4. currency
2.5. analyse object descriptive text
2.5.1. Hint mechanic
2.6. item maintenence
2.7. Audio???
2.8. Difficulty curve
2.8.1. Phone guy telling you what not deny each day
2.8.2. New stations open each day
2.8.3. More hidden anomalies
2.9. challenge mechanic
2.9.1. Time limit
2.9.2. Action limit
2.10. Health
3. Assets
3.1. Factory
3.1.1. Building
3.1.2. Conveyor belt
3.1.2.1. Stations
3.1.2.1.1. X-ray machine
3.1.2.1.2. Infrared machine
3.1.2.1.3. Disposal bin
3.1.2.1.4. Rotator
3.1.2.1.5. Audio recorder
3.1.3. Security Camera
3.2. Anomaly
3.2.1. Garden gnome
3.2.2. Coffee mug
3.2.3. Teddy bear
3.2.4. Nokia brick
3.2.5. Parcel (with heart)
3.2.6. Book
3.2.7. Record vinyl
3.2.8. Swiss army knife
3.2.9. Toy soldier
3.2.10. Garden hose
3.2.11. Novelty radio
3.2.12. Flute
3.2.13. 5 pound noteS