1. YOUTUBE IS KNOWN FOR BEING A (PRIMARILY) VIDEO-HOSTING SERVICE MEANWHILE TWITCH IS KNOWN FOR BEING A STREAMING SERVICE
2. INTERNET PROTOCOLS
2.1. HTTP/HTTPS (Hypertext Transfer Protocol)
2.2. HTML (Hypertext Markup Language)
2.3. LAN (Local Area Network)
2.4. ISP (Internet Service Provider)
2.5. WWW (World Wide Web)
2.6. URL (Uniform Resource Locator)
2.7. PDA (Personal Digital Assistant)
2.8. IP (Internet Protocol)
2.9. CMS (Content Management System)
2.10. FTP (File Transfer Protocol)
2.11. PHP (Hypertext Preprocessor)
2.12. NTC (Negative Temperature Coefficient)
2.13. VoiP (Voice over internet Protocol)
3. COMPUTER-RELATED TECHNOLOGY
3.1. HARDWARE
3.1.1. CPU
3.1.1.1. BUS
3.1.1.2. CLOCK SPEED
3.1.1.3. CONTROL UNIT (CU)
3.1.1.4. REGISTERS
3.1.1.4.1. PROGRAM COUNTER (PC)
3.1.1.4.2. MEMORY ADDRESS REGISTER (MAR)
3.1.1.4.3. MEMORY DATA REGISTER (MDR)
3.1.1.4.4. CURRENT INSTRUCTION REGISTER (CIR)
3.1.1.4.5. ACCUMULATOR (ACC)
3.1.1.5. CACHE MEMORY
3.1.2. RAM
3.1.2.1. DYNAMIC RAM (DRAM)
3.1.2.2. STATIC RAM (SRAM)
3.1.3. ROM
3.1.3.1. MASKED READ-ONLY MEMORY (MROM)
3.1.3.2. PROGRAMMABLE READ-ONLY MEMORY (PROM)
3.1.3.3. ERASABLE PROGRAMMABLE READ-ONLY MEMORY (EPROM)
3.1.3.4. ELECTRICALLY ERASABLE PROGRAMMABLE READ-ONLY MEMORY (EEPROM)
3.1.4. STORAGE
3.1.4.1. HDD
3.1.4.2. SSD
3.1.4.3. USB
3.1.5. OUTPUT
3.1.5.1. MONITOR
3.1.5.2. SPEAKER
3.1.5.3. DISPLAY
3.1.5.4. PRINTER
3.1.6. INPUT
3.1.6.1. MOUSE
3.1.6.2. KEYBOARRD
3.1.6.3. MICROPHONE
3.1.6.4. CD DRIVE
3.1.6.5. GAMEPAD
3.1.6.6. JOYSTICK
3.1.7. GPU
3.2. SOFTWARE
3.2.1. ANTI-VIRUS
3.2.2. PROGRAMM/EXECUTABLE
3.2.3. VIRUS
3.2.4. BIOS
3.2.5. DRIVERS
4. OTHER INTERNET-RELATED TERMS
4.1. ENTERTAINMENT
4.1.1. VIDEOS
4.1.2. STREAMS
4.1.3. BROADCAST
4.1.4. ONLINE CINEMA
4.2. POPULAR MEDIA
4.2.1. YOUTUBE
4.2.2. TWITCH
4.2.3. TWITTER (X)
4.2.4. TELEGRAM
4.2.5. DISCORD
4.3. FUNCTIONS
4.3.1. DATA TRANSMISSION
4.3.2. WEB BROWSING
4.3.3. FILE TRANSFER
4.3.4. REMOTE ACCESS
4.3.5. ONLINE GAMING
4.3.6. CLOUD COMPUTING
5. PROGRAMMING
5.1. LANGUAGES
5.1.1. RUBY
5.1.2. JAVASCRIPT
5.1.3. PYTHON
5.1.4. RUST
5.1.5. SWIFT (APPLE)
5.2. STRUCTURES
5.2.1. SEQUENCE
5.2.2. SELECTION
5.2.2.1. IF-ELSE
5.2.2.2. SWITCH-CASE
5.2.3. ITERATION
5.2.3.1. FOR LOOP
5.2.3.2. WHILE LOOP
5.2.3.3. DO-WHILE LOOP
5.2.4. BRANCHING
5.2.5. SUBROUTINES
5.2.5.1. FUNCTIONS
5.2.5.2. PROCEDURES