1. Types of Info
1.1. Qualitative
1.1.1. Advantages
1.1.1.1. more detail
1.1.1.2. creates an opportunity to expand
1.1.2. Disadvantages
1.1.2.1. Hard to compare info
1.1.2.2. success depends on experience of person completing
1.2. Quantitative
1.2.1. Advantages
1.2.1.1. Fast and easy to compare
1.2.1.2. Easy to understand
1.2.1.3. Can be used to make team average
1.2.1.4. used to track progress
1.2.2. Disadvantages
1.2.2.1. Does not provide any specific data
2. Emotional
2.1. Factors
2.1.1. Anger
2.1.2. Anxiety
2.1.3. Confidence
2.2. Gathering data
2.2.1. PPW
2.2.2. SCAT
3. Mental
3.1. Factors
3.1.1. Decision Making
3.1.2. Concentration
3.1.3. Motivation
3.1.4. Anticipation
3.2. Gathering data
3.2.1. SCAT
3.2.2. PPW
4. Mental and emotional approaches
4.1. Deep breathing
4.1.1. advantages
4.1.1.1. can be done anywhere
4.1.1.2. no equiptment
4.1.1.3. increases energy levels
4.1.2. disadvantages
4.1.2.1. mind can wander
4.1.2.2. takes time to become good at it
4.1.2.3. requires effort, dedication and time
4.2. PST
4.2.1. can be done anywhere
4.2.2. No equiptment
4.2.3. can block out distractions
4.2.4. can increase pain tolerance
4.2.5. develops mental attitude
4.3. Visualisation
4.3.1. Advantages
4.3.1.1. Can be done anywhere
4.3.1.2. Quicker decision making progress
4.3.1.3. Reduces stress
4.3.1.4. Increases confidence
4.3.2. Disadvantages
4.3.2.1. mind can wander
4.3.2.2. takes time for it to become effective
5. Target setting
5.1. Specific
5.2. Measurable
5.3. Adjustable
5.4. Realistic
5.5. Time based
6. Principles of training
6.1. Specific
6.2. Progressive overload
6.2.1. Frequency
6.2.2. Intensity
6.2.3. Time
6.3. Reversibility
6.4. Tedium
7. challanges faced when gathering data
7.1. Standardised
7.1.1. human error
7.1.2. slippery surface
7.1.3. motivation
7.1.4. westher conditions
7.2. Other
7.2.1. Peer pressure
7.2.2. Misunderstanding
7.2.3. rush the process
7.2.4. timing
8. Feedback
8.1. considerations
8.1.1. source
8.1.2. timing
8.1.3. order
8.1.4. volume
8.1.5. info
8.2. types
8.2.1. verbal
8.2.2. visual
8.2.3. written
9. Social
9.1. Factors
9.1.1. Roles and Responabilities
9.1.2. Relationships
9.1.3. Communication
9.1.3.1. Verbal
9.1.3.2. Non Verbal
9.1.4. Code of Conduct
9.2. Approaches
9.2.1. Team building
9.2.1.1. excersises are fun
9.2.1.2. everyone has responsibility
9.2.2. Team breifing
9.2.2.1. Advantages
9.2.2.1.1. specific
9.2.2.1.2. completed by coach or team mate
9.2.2.1.3. delivered quickly
9.2.2.2. Disadvantages
9.2.2.2.1. info HAS to be immediate
9.2.2.2.2. relies on the knowledge of one individual
9.2.2.2.3. has to be delivered in not a lot of time
9.3. Gathering Data
9.3.1. PPW
9.3.2. Self eval sheet
10. Physical
10.1. Factors
10.1.1. Speed
10.1.2. Stamina
10.1.3. Power
10.1.4. Flexibility
10.1.5. Control
10.1.6. Accuracy
10.2. Gathering data
10.2.1. Standardised Testing
10.2.1.1. 12m cooper test
10.2.1.2. 30m sprint
10.2.1.3. Illinois agility
10.2.2. PPW
10.3. Approches
10.3.1. Fartleck
10.3.1.1. Advantages
10.3.1.1.1. variety of paces like a game
10.3.1.1.2. easy to set up
10.3.1.1.3. easy to adapt
10.3.1.2. Disadvantages
10.3.1.2.1. boring
10.3.2. Interval
10.3.2.1. Advantages
10.3.2.1.1. easy to set up
10.3.2.1.2. easy to adapt
10.3.2.2. Disadvantages
10.3.2.2.1. repetitive
10.3.2.2.2. could lead to overtraining
11. Gathering data
11.1. Standardised tests
11.1.1. Advantages
11.1.1.1. Easy to complete
11.1.1.2. Permanent record
11.1.1.3. Set rules and procedures
11.1.1.4. Quantitive data
11.1.2. Disadvantages
11.1.2.1. Results are not detailed
11.1.2.2. Biased
11.1.2.3. Not activity specific
11.2. PPW
11.2.1. Advantages
11.2.1.1. Easy to complete
11.2.1.2. Permanent record
11.2.1.3. Completed by someone else
11.2.1.4. Personal to you
11.2.2. Disadvantages
11.2.2.1. Depends on knowledge of person completing
11.2.2.2. info is not specific
11.3. SCAT
11.3.1. Advantages
11.3.1.1. easy to complete
11.3.1.2. permanent record
11.3.1.3. set rules and procedures
11.3.1.4. quantitative data
11.3.2. Disadvantages
11.3.2.1. results are not detailed
11.3.2.2. biased
11.3.2.3. not specific to activity
11.4. Self eval sheet
11.4.1. Advantages
11.4.1.1. completed after game
11.4.1.2. can elaborate on info given
11.4.1.3. completed three times
11.4.1.4. qualitative source
11.4.2. Disadvantages
11.4.2.1. biased as completed by performer
11.4.2.2. self critical -downgrade performance
11.4.2.3. pieces of info can be forgotten
12. Model Performers
12.1. Advantages
12.1.1. Identify strength and weaknesses
12.1.2. Comparison
12.1.3. motivation
12.1.4. feedback
12.1.5. challenge
12.2. Disadvantages
12.2.1. unrealistic
12.2.2. approaches that will work for them might not work for you
12.2.3. you mnay not have sufficient knowledge to analyse performer