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Higher PE by Mind Map: Higher PE

1. Types of Info

1.1. Qualitative

1.1.1. Advantages

1.1.1.1. more detail

1.1.1.2. creates an opportunity to expand

1.1.2. Disadvantages

1.1.2.1. Hard to compare info

1.1.2.2. success depends on experience of person completing

1.2. Quantitative

1.2.1. Advantages

1.2.1.1. Fast and easy to compare

1.2.1.2. Easy to understand

1.2.1.3. Can be used to make team average

1.2.1.4. used to track progress

1.2.2. Disadvantages

1.2.2.1. Does not provide any specific data

2. Emotional

2.1. Factors

2.1.1. Anger

2.1.2. Anxiety

2.1.3. Confidence

2.2. Gathering data

2.2.1. PPW

2.2.2. SCAT

3. Mental

3.1. Factors

3.1.1. Decision Making

3.1.2. Concentration

3.1.3. Motivation

3.1.4. Anticipation

3.2. Gathering data

3.2.1. SCAT

3.2.2. PPW

4. Mental and emotional approaches

4.1. Deep breathing

4.1.1. advantages

4.1.1.1. can be done anywhere

4.1.1.2. no equiptment

4.1.1.3. increases energy levels

4.1.2. disadvantages

4.1.2.1. mind can wander

4.1.2.2. takes time to become good at it

4.1.2.3. requires effort, dedication and time

4.2. PST

4.2.1. can be done anywhere

4.2.2. No equiptment

4.2.3. can block out distractions

4.2.4. can increase pain tolerance

4.2.5. develops mental attitude

4.3. Visualisation

4.3.1. Advantages

4.3.1.1. Can be done anywhere

4.3.1.2. Quicker decision making progress

4.3.1.3. Reduces stress

4.3.1.4. Increases confidence

4.3.2. Disadvantages

4.3.2.1. mind can wander

4.3.2.2. takes time for it to become effective

5. Target setting

5.1. Specific

5.2. Measurable

5.3. Adjustable

5.4. Realistic

5.5. Time based

6. Principles of training

6.1. Specific

6.2. Progressive overload

6.2.1. Frequency

6.2.2. Intensity

6.2.3. Time

6.3. Reversibility

6.4. Tedium

7. challanges faced when gathering data

7.1. Standardised

7.1.1. human error

7.1.2. slippery surface

7.1.3. motivation

7.1.4. westher conditions

7.2. Other

7.2.1. Peer pressure

7.2.2. Misunderstanding

7.2.3. rush the process

7.2.4. timing

8. Feedback

8.1. considerations

8.1.1. source

8.1.2. timing

8.1.3. order

8.1.4. volume

8.1.5. info

8.2. types

8.2.1. verbal

8.2.2. visual

8.2.3. written

9. Social

9.1. Factors

9.1.1. Roles and Responabilities

9.1.2. Relationships

9.1.3. Communication

9.1.3.1. Verbal

9.1.3.2. Non Verbal

9.1.4. Code of Conduct

9.2. Approaches

9.2.1. Team building

9.2.1.1. excersises are fun

9.2.1.2. everyone has responsibility

9.2.2. Team breifing

9.2.2.1. Advantages

9.2.2.1.1. specific

9.2.2.1.2. completed by coach or team mate

9.2.2.1.3. delivered quickly

9.2.2.2. Disadvantages

9.2.2.2.1. info HAS to be immediate

9.2.2.2.2. relies on the knowledge of one individual

9.2.2.2.3. has to be delivered in not a lot of time

9.3. Gathering Data

9.3.1. PPW

9.3.2. Self eval sheet

10. Physical

10.1. Factors

10.1.1. Speed

10.1.2. Stamina

10.1.3. Power

10.1.4. Flexibility

10.1.5. Control

10.1.6. Accuracy

10.2. Gathering data

10.2.1. Standardised Testing

10.2.1.1. 12m cooper test

10.2.1.2. 30m sprint

10.2.1.3. Illinois agility

10.2.2. PPW

10.3. Approches

10.3.1. Fartleck

10.3.1.1. Advantages

10.3.1.1.1. variety of paces like a game

10.3.1.1.2. easy to set up

10.3.1.1.3. easy to adapt

10.3.1.2. Disadvantages

10.3.1.2.1. boring

10.3.2. Interval

10.3.2.1. Advantages

10.3.2.1.1. easy to set up

10.3.2.1.2. easy to adapt

10.3.2.2. Disadvantages

10.3.2.2.1. repetitive

10.3.2.2.2. could lead to overtraining

11. Gathering data

11.1. Standardised tests

11.1.1. Advantages

11.1.1.1. Easy to complete

11.1.1.2. Permanent record

11.1.1.3. Set rules and procedures

11.1.1.4. Quantitive data

11.1.2. Disadvantages

11.1.2.1. Results are not detailed

11.1.2.2. Biased

11.1.2.3. Not activity specific

11.2. PPW

11.2.1. Advantages

11.2.1.1. Easy to complete

11.2.1.2. Permanent record

11.2.1.3. Completed by someone else

11.2.1.4. Personal to you

11.2.2. Disadvantages

11.2.2.1. Depends on knowledge of person completing

11.2.2.2. info is not specific

11.3. SCAT

11.3.1. Advantages

11.3.1.1. easy to complete

11.3.1.2. permanent record

11.3.1.3. set rules and procedures

11.3.1.4. quantitative data

11.3.2. Disadvantages

11.3.2.1. results are not detailed

11.3.2.2. biased

11.3.2.3. not specific to activity

11.4. Self eval sheet

11.4.1. Advantages

11.4.1.1. completed after game

11.4.1.2. can elaborate on info given

11.4.1.3. completed three times

11.4.1.4. qualitative source

11.4.2. Disadvantages

11.4.2.1. biased as completed by performer

11.4.2.2. self critical -downgrade performance

11.4.2.3. pieces of info can be forgotten

12. Model Performers

12.1. Advantages

12.1.1. Identify strength and weaknesses

12.1.2. Comparison

12.1.3. motivation

12.1.4. feedback

12.1.5. challenge

12.2. Disadvantages

12.2.1. unrealistic

12.2.2. approaches that will work for them might not work for you

12.2.3. you mnay not have sufficient knowledge to analyse performer