GML for education MindMap

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GML for education MindMap by Mind Map: GML for education MindMap

1. Genres

1.1. Platformer

1.1.1. Best for portraying enemies and giving the game maybe more action

1.2. Maze Game

1.2.1. Need to have some sophisticated aspects to make so that the game isn't simplistic and boring

2. Aesthetics

2.1. Using idea of nature, and wild environments could provide me with some good aesthetic levels and environments

2.1.1. Natural environments would be hard to draw but would prefer to do this rather than wild animals

2.2. Also having mountain animals as some of the "enemies" in the game could work well, but might be implying that wild animals are inherently bad

2.2.1. Mountain animal graphics can be found in pictures on the internet

2.2.1.1. Hard to draw animals accurately enough that they can be identified

2.3. create graphics of

2.3.1. windgusts

2.3.2. cave at end of level

2.3.3. background

2.3.4. blocks

2.4. background of mountains and clouds which move at different speeds to give a 3D effect

3. Ergonomics

3.1. Levels progress in difficulty throughout the game

3.1.1. Enemies become faster

3.1.2. Navigation becomes harder

3.1.3. Questions become harder

3.2. Controls and interface must be easy for the player to use and understand

3.2.1. Navigation with arrow keys/wasd

3.3. Player receives some information at the beginning of the game so that they are able to answer questions

3.3.1. Have a first level where information is presented to the player on all the information which they will be quizzed on in the game

3.4. Have no enemies in the game but just rely on the difficultly of navigation to increase the interest of the player in the game

3.4.1. use wind gusts to give the player a boost and to add more interesting mechanics to the game

4. Themes

4.1. Mountain wildlife

4.1.1. In the game could be used as enemies but I also want to educate the user about them

4.1.1.1. maybe don't have enemies but instead just make the navigation more difficult

4.1.1.1.1. or have "enemies"

4.2. Nature

4.2.1. Mountain adventure would lend itself well to a platform game and trying to move upwards

5. Education Techniques

5.1. Question and Answer

5.1.1. Questions on mountain wildlife

5.1.1.1. What do animals eat?

5.1.1.2. Where do they live?

5.1.1.3. How are they grouped? (packs, singular)?

5.1.1.4. What to do if confronted with one?

5.1.1.5. Which animal (does not) live in a certain place?

5.1.1.6. Why do they live in a certain environment?

5.1.1.7. What do they need to survive?

5.2. Ask questions after achievement (finish level)

5.2.1. Not After something negative (no negative reinforcement)

6. Music

6.1. Music that is fairly fast paced to give the game a feeling of adventure

6.1.1. Instrumental to not take any attention away from the gameplay

6.1.1.1. Take inspiration from the music of games (legend of Zelda, super Mario bros