
1. What I thought before
1.1. Technology is either nonphysical or physical items/objects that rely on electricity or (others forms of energy such as solar power or wind power) to function. Its purpose is to serve or entertain people during their everyday lives.
1.1.1. Energy
1.1.1.1. Solar Energy
1.1.1.2. Nuclear Energy
1.1.1.3. Wind Energy
1.1.1.4. Eletrical Energy
1.1.1.5. Hydropower
1.1.1.6. Oil
1.1.1.7. Coal
1.1.2. Mobile Devices
1.1.3. Internet
1.1.3.1. Can be used for work or leizure
1.1.4. Broadcasting
1.1.4.1. Television
1.1.4.2. Radio
1.1.5. Other Houshold Items
1.1.5.1. Comfort
1.1.5.1.1. Fans
1.1.5.1.2. Heated blankets, heating pads, humidifier
1.1.5.2. Cleaning
1.1.5.2.1. Vacuume
1.1.6. Any "futuristic" and new forms of technology
1.1.6.1. Robotics
1.1.6.2. AI (Artificial Intelligence)
2. What I think now
2.1. Any object created for the purpose of serving or entertaining humankind and any other animals, including objects that don't require electricity or any other form of energy to perform.
2.1.1. Non electric Tools
2.1.1.1. Hammers
2.1.1.2. Nails
2.1.1.3. Screwdiveres
2.1.1.4. Screws
2.1.2. Architecture
2.1.2.1. Houses
2.1.2.2. Buildings
2.1.3. Art
2.1.3.1. Statues
2.1.3.2. Art tools
2.1.3.2.1. Paintbrushes
2.1.3.2.2. Sketching pencils, pencil crayons, water colour pencil crayons, crayons, ect.
2.1.3.2.3. Ink pens, fountain pens, dipping pens
2.1.3.2.4. Erasers, kneading erasers
2.1.4. Kitchen Utensils
2.1.4.1. Forks
2.1.4.2. Spoons
2.1.4.3. Knives
2.1.4.4. Sporks
2.1.4.5. Measuring cups
2.1.4.6. Pots and pans
2.1.5. Health
2.1.5.1. Medicine/Medication
2.1.5.1.1. Inhalers
2.1.5.1.2. Liquid Medicine
2.1.5.1.3. Tablets
2.1.5.1.4. Injections
2.1.5.2. Prosthetics
2.1.5.2.1. Prosthetic arms, legs, hands, ect.
2.1.5.3. Surgery
2.1.5.3.1. Surgical tools
2.1.5.4. Hospital Equipment
2.1.5.4.1. Bandages
2.1.5.4.2. Ventilator
2.1.5.4.3. Face Masks
2.1.5.4.4. Thernometer
2.1.5.4.5. Stretcher
2.1.5.4.6. Wheelchair
2.1.6. Weapons
2.1.6.1. Guns
2.1.6.2. Knives
2.1.6.3. Bombs
2.1.6.4. Spears
2.1.6.5. Swords
2.1.6.6. Battle Axe
2.1.6.7. Bow and Arrow
2.1.7. Clothing
2.1.7.1. Athletic Clothing
2.1.7.1.1. Athletic footwear, sports bra, tracksuit
2.1.7.2. Winter Clothing
2.1.7.2.1. Jackets, snow boots, hats, gloves, scarves
2.1.7.3. Gender Affirming Clothing
2.1.7.3.1. Unisex Clothing, Binders,
2.1.7.4. Swimwear
2.1.7.4.1. Athletic Swimwear
2.1.7.4.2. Casual Swimwear
2.2. On the other hand, the definition itself has always remained vague and undecided, and continues to remain so when considering other factors such as its definition throughout history.
2.2.1. "Issues that historians now discuss in terms of technology weere framed in such terms as useful acts, manufactoring, industry, intervention, applied sciences and the machine" (Schatzberg, 2006, p. 486).
2.3. It can also be described as categorized in two components: "Technology has two primary components: (1) a physical component which comprises items such as products, tooling, equipment, blueprints, techniques, and processes; and (2) an informational component which consists of know-how in management, marketing, production, quality control, reliability, skilled labor and functional areas" (Kumar et al., 1999, p. 82).
3. Regarding animals, health and entertainment applies to them as well.
4. How have things changed?
4.1. Technology is now primarily associated with its electrical and power-based aspects despite its origins being tool based. In other words, people may associate technology with things such as electricity, mechanical advancements, robotics, AI, etc.
4.1.1. Much of our current technology is power and electricity based (phones, laptops, electronic payment methods, traffic lights, etc.) compared to the past, which could influence why people may associate technology with electricity.
4.1.1.1. "Human’s use of technology involves not only machines (e.g., computer hardware) and instruments, but also includes structured relations with other humans, machines, and the environment. In short, technology is more than a collection of machines and devices. To go beyond simplistic intuitions about technology requires investigation of the human mind and socio-cultural environment as well as interactions with technological artifacts "(Isman, 2012, p. 207) .