1. Active Experimentation
1.1. Project Know-how Grown (with Team at Gemba)
1.1.1. Grow Your Own Know-how re Purpose via: Root Cause Mapping, Repertoire, Roadmap
1.1.2. With Team, Plan Constructs. Use, Experience, Evaluate.
1.1.3. Offer to Leverage Pertinent Repertoire for Team; Share Roadmap Segments
1.1.3.1. Share Fit Roadmap Segments
1.1.3.1.1. User Story Construct Family
1.1.3.1.2. Innovation Game Family
1.1.3.2. Propose Fit Repertoire
1.1.3.2.1. Buy a Feature Innovation Game
1.1.3.2.2. User Interviews
1.1.4. Identify Segments of Your Repertoire and Roadmap That Could Assist Team
1.1.4.1. Roadmap
1.1.4.1.1. User Story
1.1.4.1.2. Product Backlog Grooming
1.1.4.1.3. User Story Workshop
1.1.4.1.4. Product Vision box Innovation Game
1.1.4.2. Repertoire
1.1.4.2.1. Buy a Feature Innovation Game
1.1.4.2.2. User Interviews
1.1.5. Grok Current Team Purpose, Perspective(s), KPI’s, Constructs
1.1.5.1. For Engaging Satakeholders
1.1.5.1.1. Current team has agile perspective on project work; key constructs, product vision, product vision box innovation game, user story, product backlog, sprint review, sprint retrospective
2. Abstract Conceptualization
2.1. **Roadmap** for Growing Repertoire
2.1.1. Devise Roadmap
2.1.1.1. For Engaging Stakeholders
2.1.1.1.1. Plan-driven Construct Family
2.1.1.1.2. Business Construct Family
2.1.1.1.3. UX Construct Family
2.1.1.1.4. User Story Construct Family
2.1.1.1.5. Innovation Game Construct Family
2.1.2. Explore and Relate Constructs by Family and Complexity
2.1.2.1. For Engaging Stakeholders
2.1.2.1.1. Plan-driven Construct Family
2.1.2.1.2. Business Construct Family
2.1.2.1.3. UX Construct Family
2.1.2.1.4. User Story Construct Family
2.1.2.1.5. Innovation Game Construct Family
2.1.3. Discover in Global Community Constructs Vibrant for You
2.1.3.1. For Engaging Stakeholders
2.1.3.1.1. Stakeholder Engagement Assessment Matrix
2.1.3.1.2. Enterprise Customer Journey
2.1.3.1.3. Custgomer Journey Map
2.1.3.1.4. Prune the Product Tree Game
2.1.3.1.5. Product Backlog Grooming
2.1.3.1.6. User Story Mapping
2.1.4. List Vibrant Constructs
2.1.4.1. For Engaging Stakeholders
2.1.4.1.1. Customer Segment
2.1.4.1.2. Persona
2.1.4.1.3. Empathy Map
2.1.4.1.4. Customer Journey
2.1.4.1.5. User Story
2.1.4.1.6. User Story Workshop
2.1.4.1.7. Product Vision Box Innovation Game
3. Concrete Experience
3.1. Project Experience Striving for Purpose
3.1.1. Select the 1 Least and 1 Most Successful Project In Achieving Purpose
3.1.1.1. Choice of Least Successful Project in Engaging Stakeholders
3.1.1.2. Choice of MostSuccessful Project in Engaging Stakeholders
4. Reflective Observation
4.1. Root Causes of Failure
4.1.1. Reflect on Selected Projects
4.1.2. Map Root Causes of Failure in Flawed Project
4.1.2.1. Failure to Engage Stakeholders
4.1.2.1.1. Customer and Performing Organizaition
4.1.2.1.2. Customer Organization
4.1.2.1.3. Performing Organization
4.1.2.1.4. Project teams of both organizations
4.2. Repertoire of Project Know-how
4.2.1. ID **Constructs** that Worked in Trophy Project
4.2.1.1. For Engaging Stakeholders
4.2.1.1.1. Communication Plan
4.2.1.1.2. Stakeholder Register
4.2.2. List all **Contructs** that Worked in All Your Experience
4.2.2.1. for Engaging Stakeholders
4.2.2.1.1. Stakeholder Register
4.2.2.1.2. Communication Plan
4.2.2.1.3. User Interviews
4.2.2.1.4. Customer Segment
4.2.2.1.5. Customer Journey
4.2.2.1.6. User Story
4.2.2.1.7. User Story Workshop
4.2.2.1.8. Persona
4.2.2.1.9. Empathy Map
4.2.2.1.10. Product Vision Box Innovation Game
4.2.2.1.11. Buy a Feature Innovation Game
4.2.2.1.12. Speedboat Innovation Game
4.2.3. List Your Personal **Repertoire** of Project Know-how Constructs
4.2.3.1. For Engaging Stakeholders
4.2.3.1.1. Stakeholder Register
4.2.3.1.2. Communication Plan
4.2.3.1.3. User Interviews
4.2.3.1.4. Buy a Feature Innovation Game
5. Project Team Purpose
5.1. Example
5.1.1. Choice of Team Purpose to Grow Know-how for: **Engaging Stakeholders**
5.2. Project Know-how
5.2.1. Engaging Stakeholders
5.2.2. Teaming Up
5.2.3. Appreciating Values
5.2.4. Modeling Development
5.2.5. Planning Responsibilities
5.2.6. Empowering Coworkers
5.2.7. Adapting in Turbulence
5.2.8. Delivering Value