Mobile User Experience

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Mobile User Experience by Mind Map: Mobile User Experience

1. Desktop is not mobile

1.1. Environment

1.1.1. Mobile

1.1.1.1. In conversation

1.1.1.2. Commuting

1.1.1.3. Waiting

1.1.2. Desktop

1.1.2.1. Home

1.1.2.2. Cafe

1.1.2.3. Seated

1.1.2.4. Plane

1.2. User

1.3. Limitations

1.3.1. Screen

1.3.2. Touch

1.3.3. Linear

1.4. Planning

1.4.1. User flow

1.4.1.1. Questions

1.4.1.1.1. Small?

1.4.1.1.2. Optimized?

1.4.1.1.3. Platform?

1.4.1.1.4. App?

2. Device

3. Wireframing

3.1. Context

3.1.1. Screen size

3.1.1.1. Multiple

3.2. Screen flows

3.2.1. Bite-size

3.3. First layout

3.3.1. Page size

3.3.1.1. Large

3.3.2. Device skin

3.3.3. Name

3.3.3.1. Flow

3.3.3.2. App

3.3.3.2.1. Native app

3.3.3.2.2. Mobile web app

3.3.4. Template

3.4. Representing inputs

3.5. Representing gestures

3.6. Annotate, Annotate, Annotate

3.6.1. UI actions

3.6.2. Layout

3.6.3. Gestures

4. Mobile UX patterns

5. Prototype in mobile

6. Mobile App or Mobile Web

7. Future of mobile

8. Software for user flow diagrams

9. "Think of a set of mobile wireframes more as a user flows than pages. Each user flow will be then separated on an individual page. As a result, each page will tell a story of a user action or function."

10. Resources

10.1. Wireframing stencils