How can we help Dean engage in a meaningful occupation and gain a sense of control?

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How can we help Dean engage in a meaningful occupation and gain a sense of control? by Mind Map: How can we help Dean engage in a meaningful occupation and gain a sense of control?

1. What are we going to do?

1.1. Equipment

1.1.1. Guitar Hero (PC version)

1.1.2. Buddy buttons

1.1.3. Computer

1.2. Guitar Hero (PC version)

1.2.1. Dean lying in bed

1.2.2. Buddy buttons velcroed in palm of hands

1.2.3. Buddy buttons positioned in reaching distance of toes

1.2.3.1. clamped to bedframe

1.2.4. Buddy buttons connected to keyboard to control up, down, left, and right keys, which control the game

1.2.5. Intermittent practice of pushing the buttons to play the game he enjoys

1.2.5.1. Frequent breaks

1.2.5.2. Multiple repetitions

1.2.6. Reflecting on treatment

1.2.6.1. Make adjustments as needed

2. Context

2.1. Social

2.1.1. Wife

2.1.2. Employees

2.1.3. Health Care Workers

2.1.4. Therapy Professionals

2.2. Cultural

2.2.1. Middle-aged Man

2.2.2. Motorcycles

2.2.3. Manager

2.2.4. Neurodegenerative Disease

2.2.5. Married Man

2.3. Institutional

2.3.1. Insurance

2.3.2. Hospital

2.3.3. Employment Agency

2.4. Physical

2.4.1. Home

2.4.2. Hosptial

2.4.3. Shipping Facility

2.4.4. Self-Care Objects

2.4.5. Transportation Equipment

3. AT

3.1. Mobile Arm Support

3.2. Wheelchair

3.3. Splints

3.4. Communication Devices

3.5. Switches

4. Human

4.1. Affective

4.1.1. Fear

4.1.2. Anxiety

4.1.3. Hopelessness

4.2. Interests

4.2.1. Motorcycles

4.2.2. Guitar Hero

4.2.3. Singing

4.3. Roles

4.3.1. Husband

4.3.2. Manager

4.3.3. Patient

4.4. Cognitive

4.4.1. Unimpaired

4.5. Physical

4.5.1. Prior good health

4.5.2. 54 years old

4.5.3. Male

4.5.4. Guillain Barre

4.5.4.1. Unable to move against gravity

4.5.4.2. Can wiggle distal extremities

4.5.4.3. Requires eyelids taped open

4.5.4.4. Vent dependent

5. Activity: Guitar Hero

5.1. Requires holding guitar

5.2. Requires pushing buttons with coordination

5.3. Requires gazing at screen