1. Project Based Learning (K-5)
1.1. ISTE*Teacher Standards
1.1.1. Design and develop digital age learning experiences and assessments
1.1.2. Promote and model digital citizenship and responsibility
1.2. Technology Integration Matrix
1.2.1. Authentic Infusion - Teacher encourages students to use tech tools to make connections with the world around them
1.2.2. Goal-directed Infusion - Teacher creates a learning context in which students regularly us tech tools
1.3. SAMR
1.3.1. Modification - Significant task redesign
1.4. Delivery
1.4.1. Traditional
2. Creativity using Chromebooks
2.1. ISTE*T Standards
2.1.1. Facilitate and inspire student learning and creativity
2.1.2. Design and develop digital age learning experiences and assessments
2.2. Technology Integration Matrix
2.2.1. Authentic Adaption - Teacher creates instruction that purposefully integrates tech tools and broader access
2.2.2. Goal-directed Infusion - Teacher creates a learning context in which students regularly us tech tools
2.3. SAMR
2.3.1. Modification - Goal is to get teachers comfortable integrating tech into their lessons
2.4. Delivery
2.4.1. Traditional
3. Integrating Tech into the Common Core
3.1. ISTE*T Standards
3.1.1. Facilitate and Inspire Student Learning and Creativity
3.1.2. Design and Develop Digital Age Learning Experiences and Assessments
3.2. Technology Integration Matrix
3.2.1. Collaborative Infusion - Teachers encourage students to use technology tools collaboratively
3.2.2. Goal-oriented Adaption - Teachers select tech tools and clearly integrate them into their lessons
3.3. SAMR
3.3.1. Modification - Teachers become comfortable integrating tech tools into their lessons.
3.4. Delivery
3.4.1. Traditional