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Oculus by Mind Map: Oculus

1. Health

1.1. Mental Health

1.1.1. Psytech's Phobos (AMVR)

1.2. Telemedicine

1.3. Physical therapy

1.3.1. amputee therapy

1.3.2. regular exercise

1.3.2.1. Porco Grande

2. VR history and literature simulation

2.1. Project Time Travel

3. Visionary Mark Zuckerberg,” who saw virtual reality as not just a gaming tool but as a full-fledged communications platform.

4. Applications

4.1. virtual university visits

4.1.1. Y

4.1.1.1. YouVisit

4.2. virtual worlds

4.2.1. Second Life

4.2.1.1. Second Life 2.0

4.2.2. High Fidelity

4.2.2.1. SubReddit

4.2.2.2. Site

4.2.3. JanusVR

4.2.3.1. SubReddit

4.2.3.2. Site

4.2.4. Chrome

4.2.5. Firefox

4.3. education

4.3.1. virtual museum

4.3.1.1. Veiviev

4.3.2. virtual tour

4.3.2.1. Titans of Space

4.4. adult stuff

4.4.1. VRSexLab newsletter

4.5. spirituality

4.5.1. emotional experiences

4.5.2. psychedelic experiences

4.6. games

4.6.1. EVE Valkyrie

4.7. communications platform

4.7.1. teleconferencing

4.7.1.1. VR Chat prototypes

4.7.1.2. RiftMax Theater

4.8. virtual cinema

4.9. directories

4.9.1. Oculus Share

4.9.2. RiftEnabled

4.9.3. STV.RE

4.10. art, music

4.10.1. senza peso

4.10.2. third person view

5. More

5.1. Developer Forums

5.2. Reddit

6. Alternatives, important announcements for the further future

6.1. Google's cardboard headset

6.2. Google

6.2.1. Google’s Android to Take On Facebook in Virtual Reality

6.3. Samsung Gear (Oculus powered)

6.3.1. Oculus CTO John Carmack Says Gear VR Gets A Full Launch With Samsung’s Next Cycle (Fall?)

6.4. Project Morpheus

6.4.1. Playstation 4 VR Headset Project Morpheus is coming to market in the second half of 2016.

6.5. InfinitEye

6.5.1. HoloLens by Microsoft

6.6. Apple - very early phase, patents, recruitment

6.6.1. patent like HoloLens

6.6.2. patent like Gear, Cardboard

6.7. Facebook

6.7.1. virtual reality facebook apps

6.8. Valve

6.8.1. Valve and HTC’s Steam VR hardware – the HTC Vive. This system is expected to ship to developers in Spring 2015.

7. Virtual Reality

7.1. video: How Oculus Solved Virtual Reality

8. more hardware

8.1. front-facing camera

8.1.1. track user's movements

8.1.1.1. positional tracking

8.1.1.1.1. but... watch combination with Kinect

8.1.1.2. eye tracking (not for the immediate future)

8.2. haptic feedback

8.2.1. in development by Oculus VR

8.3. controller

8.3.1. Xbox360

8.3.1.1. Oculus buys Carbon Design Group

8.3.2. motion controllers

8.3.2.1. ControlVR gloves

8.3.2.2. tactile transducers

8.3.2.2.1. applications

8.3.2.3. STEM

8.3.2.4. PrioVR

8.3.2.5. Leap Motion

8.3.3. walking controllers

8.3.3.1. Stompz

8.3.3.2. omnidirectional treadmills

8.3.3.2.1. Virtuix Omni

8.3.3.2.2. Cyberith Virtualizer

9. The Reddit Oculus FAQ

10. HMD

10.1. Development Kit

10.1.1. DK1

10.1.2. DK2

10.1.2.1. most recent version of the Oculus Rift is the Crescent Bay prototype with full 360 degree positional tracking, an improved OLED display and integrated audio.

10.2. Commercial Product

10.2.1. CV1

11. Human Experiences

11.1. Outdoor Activities

11.1.1. Fishing

11.1.2. Driving

11.1.2.1. Tanks

11.1.2.2. Cars

11.1.2.3. Trains

11.1.2.4. Spacecraft

11.1.2.5. Aircraft

11.1.2.6. Mech

11.1.3. PaintBall

11.2. Art

11.2.1. Music

11.2.2. Films

11.2.3. Sculpture