Sidescroller
by Endre Dåvøy
1. Dungeon/castle
1.1. npcs
1.2. Traps
1.3. endless
1.3.1. levels
1.3.1.1. at end of level:
1.3.1.1.1. button that
1.3.1.2. begin at top
1.3.1.3. civilization moves down
1.3.1.3.1. after each level
1.3.1.3.2. stores
1.4. Lore
1.4.1. Greedy king, wants treasure beneath castle
1.5. inventory
1.5.1. Weapons
1.5.1.1. Spells
1.5.1.1.1. The not toooooo unusual "FiruBall"
1.5.1.2. Melee-Weapons
1.5.1.3. Guns/Contraptions