Australia Technologies Curriculum

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Australia Technologies Curriculum by Mind Map: Australia Technologies Curriculum

1. Rationale

1.1. Aim

1.1.1. Students will make informed decisions about the different forms of technology and there uses. Students will become knowledgeable and aware of how technology has changed over time through manipulating different forms of technologies and creating solutions to a range of problems. All students will be equipped with the technology skills needed to succeed in life.

2. General Capabilities

2.1. Literacy

2.1.1. The use of language to communicate and learn

2.2. Numeracy

2.2.1. Interpret and use mathematical knowledge and skills in a range of real-life situations.

2.3. ICT

2.3.1. Create and communicate information and ideas, solve problems and evaluate data through the use of technology.

2.4. Critical and creative thinking

2.4.1. Evaluate knowledge, clarify concepts and ideas, seek possibilities, consider alternatives and solve problems through critical and creative thinking.

2.5. Personal and social capability

2.5.1. Develop personal and social capability, respecting self and others.

2.6. Ethical understanding

2.6.1. Build strong personal and socially oriented, ethical outlook. Ability to manage context, conflict and uncertainty.

2.7. Intercultural understanding.

2.7.1. Value their own cultures, languages and beliefs, and those of others.

3. Cross-Curriculum Priorities

3.1. Aboriginal and Torres Strait Islander histories and cultures

3.1.1. Understand, respect and acknowledge the value of Indigenous cultures .

3.2. Asia and Australia’s engagement with Asia

3.2.1. Students explore traditional, contemporary and emerging technological achievements in the countries of the Asia region

3.3. Sustainability

3.3.1. Students reflect on past and current practices, and assess new and emerging technologies from a sustainability perspective.

4. Key Ideas

4.1. Design and Technology

4.1.1. Systems thinking and the overarching idea: Creating preferred futures

4.1.1.1. Creatively and actively design solutions to meet present needs.

4.1.2. Project management

4.1.2.1. Plan, organise and complete activities

4.2. Digital Technologies

4.2.1. Key concepts

4.2.1.1. Key concepts underpin the Digital Technologies curriculum.

4.2.2. Abstraction

4.2.2.1. All content, particularly the content descriptions relating to the concepts of data representation and specification.

4.2.2.2. All content, particularly the content descriptions relating to the concepts of data representation and specification.

4.2.2.3. All content, particularly the content descriptions relating to the concepts of data representation and specification.

4.2.3. Data collection

4.2.3.1. Data representation.

4.2.4. Specifications

4.2.4.1. Descriptions and techniques.

4.2.5. Digital systems

4.2.5.1. Hardware, software and networks and the internet.

4.2.6. Interactions

4.2.6.1. People and digital systems, data and processes.

5. Student Diversity

5.1. Students with disability

5.2. EASL

5.3. Gifted and talented students

5.4. All students are entitled to an education therefore the teacher needs to be aware of the range of students’ current levels of learning, strengths, goals and interests and make adjustments where necessary for each individual.

6. Organisation

6.1. Content Structure

6.2. Strands

6.2.1. Design and Technology

6.2.1.1. Knowledge and Understanding

6.2.1.1.1. Technologies and society

6.2.1.1.2. Technologies contexts

6.2.1.2. Processes and Production skills

6.2.1.2.1. Critiquing, exploring and investigating

6.2.1.2.2. Generating, developing and evaluating ideas

6.2.1.2.3. Planning, producing and evaluating designed solutions.

6.3. Digital Technologies

6.3.1. Knowledge and Understanding

6.3.1.1. Data is represented

6.3.1.1.1. Components of digital systems: software, hardware and networks

6.3.2. Processes and Production skills

6.3.2.1. Collecting, managing and interpreting data

6.3.2.1.1. Using a range of digital systems and their components and peripherals

7. Achievement Standards

7.1. Foundation – Year 2

7.1.1. Students will learn about and experience connections between technologies and the real world through precise instructions when solving problems using digital systems, creating ideas and information and sharing them online.

7.2. Year 3 – 6

7.2.1. Students recognize, appreciate and value the different ways in which others think and respond to problems and situations.

7.3. Year 7 – 10

7.3.1. Students will communicate and record their ideas using a range of media and technologies while developing a global perspective.

8. Band Level Descriptions

8.1. Foundation – Year 2

8.1.1. Content Descriptions and Elaborations

8.1.1.1. Students explore different materials, tools and equipment while solving problems then share information/data using digital systems.

8.2. Year 3 and 4

8.2.1. Content Descriptions and Elaborations

8.2.1.1. Students explore creative and innovative ideas and alternatives and establish their own design skills while thinking of creative ideas and imaginative approaches to achieve designed products,

8.3. Year 5 and 6

8.3.1. Content Descriptions and Elaborations

8.3.1.1. Students critically examining technologies, materials, systems, tools and equipment that are used regularly..

8.4. Year 7 and 8

8.4.1. Content Descriptions and Elaborations

8.4.1.1. Students think of the ways properties and characteristics of resources can be combined to create and produce sustainable designed solutions to problems. Engage with a wide range of digital systems.

8.5. Year 9 and 10

8.5.1. Content Descriptions and Elaborations

8.5.1.1. Engaging in specialized learning activities for examples problem solving activities.

9. Links to the other learning areas

9.1. Learning in Technologies involves the use of knowledge, understanding and skills learned in other learning areas.

9.2. English

9.3. Mathematics

9.4. Science

9.5. History

9.6. Geography

9.7. The Arts

9.8. Health and Physical Education