1. prototype
1.1. tools
1.1.1. proto.io
1.1.2. python
1.1.2.1. pycharm
2. uncool maths
2.1. theme
2.2. content
2.3. screens UI
2.4. coding
2.4.1. addition
2.4.2. subtraction
2.4.3. multiplication
2.4.4. puzzle
2.5. signup
2.5.1. email
2.5.2. username
2.5.3. payment gateway
3. Prescribed Criteria (Task Sheet)
3.1. designed for 6-12 year olds
3.1.1. child freiendly
3.1.2. simple UI
3.1.3. appealing to age bracket
3.1.3.1. fortnight
3.1.3.2. star wars
3.1.4. Find out about curriculum
3.1.4.1. Australian Curriculum website
3.2. describe programmed and user-interface components
3.3. useability principles
3.3.1. accessibility
3.3.2. effectiveness
3.3.3. safety
3.3.4. utility
3.3.5. learnability
3.4. Presentation
3.4.1. mind map
3.4.2. wireframes
3.4.3. sketches
3.5. symbolise
3.5.1. pseudocode
3.6. explain
3.6.1. the problem
3.6.2. code samples
3.6.2.1. selection
3.6.2.1.1. if statements
3.6.2.2. iteration
3.6.2.2.1. loops
3.6.2.3. user input
3.6.2.3.1. python
3.6.2.4. maths functions
3.6.2.4.1. python
3.6.3. prototype app
3.6.4. functionality
4. Self Determined Criteria
4.1. constraints and limitations
4.1.1. own skills and knowldge
4.1.2. available technology
4.2. designed for the iphone only
4.2.1. reason
4.2.1.1. 80% of market using iphone or ipad for edu apps