karting

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karting by Mind Map: karting

1. game design

1.1. racing

1.1.1. bonuses

1.1.1.1. slow

1.1.1.1.1. all

1.1.1.1.2. around

1.1.1.1.3. leader

1.1.1.2. boost

1.1.1.3. defence

1.2. teamplay

1.2.1. fly with copter, shoot enemies

2. product

2.1. presentation

2.1.1. kart

2.1.1.1. front

2.1.1.2. 3/4

2.1.1.3. blow scheme

2.1.1.4. technical characteristics

2.1.1.5. driver experience

2.1.2. safety

2.1.2.1. emergency turn-off

2.1.2.2. wall detection

2.1.2.3. helmet & belts

2.1.2.4. cart body

2.1.3. track

2.1.4. driver

2.1.4.1. be a superhero

2.1.5. game

2.1.5.1. racing

2.1.5.2. teamplay

2.2. monetisation

2.2.1. franchise

2.2.2. cart selling

2.2.3. IS selling

2.2.4. anti-cafe model

3. driver

3.1. sound in helmet

3.2. seat tactile feedback

3.2.1. Could be simple vibration. Or integrated in costume?

3.3. suits and helmets collection

3.4. On air radio for communication

3.5. Keys on a steering wheel

4. information system

5. kart

5.1. parameters

5.1.1. weight

5.1.1.1. 50Kg

5.1.2. speed

5.1.2.1. up to 100km/h

5.1.3. acceleration

5.1.3.1. 20 N/m

5.1.4. power

5.1.4.1. 8KW

5.1.5. accum

5.1.5.1. time

5.1.5.1.1. 20 min

5.2. sensors

5.2.1. HUD

5.2.2. communication module

5.2.3. engine control

5.2.4. acceleration/gyroscope

5.2.5. "position on track"

5.2.6. "wall detection"

5.2.6.1. kart should stop when collision is possible

5.2.7. driver condition monitoring

5.3. design

5.3.1. chassis

5.3.1.1. 1 engine

5.3.1.2. motor-wheel

5.3.2. body

5.3.2.1. secure

5.3.2.2. beautiful

5.3.2.3. Car glow for effects

5.3.2.3.1. Blue is a defense. Red is a rocket bonus, etc. should be paint, but could be diode highlighting.

5.3.3. driver

5.3.3.1. seat

5.3.3.2. belts

5.3.3.3. interface

6. track

6.1. copters with bonuses

6.2. RFID

6.3. motivation screens