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New Media Technologies and Digital Art: Can stimulating creativity promote cultural participation? by Mind Map: New Media Technologies and Digital Art: Can
stimulating creativity promote cultural participation?
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New Media Technologies and Digital Art: Can stimulating creativity promote cultural participation?

Technology

Fuller

media ecology, forces within technology

Kittler

autonomy in technology

technology determine our situation, not extensions of the human

Richards

User motivations - focus on people's interaction with others, not just with technology

dystopian

Postman

Electronic media (esp. television) trivialising content

Keen

amateurism devaluing content

Terranova

UGC as free market labour

Moulier-Boutang - (Thrift)

Cognitive capitalism- knowledge-for profit

Apple

iPhone, iPod, iPad DRM debate

Adobe Flash non-support

Apple TV - only plays movies downloaded (and paid for) on iTunes

Kellner

Techno-capitalism - corporate mergers and infotainment have shaped our current society

Digital Art

Manovich

Flash and digital art - programmers are the new digital artists

Ziv

likens abstracts forms of Flash to Suprematist, Constructivist and Bauhaus art movements

Boden

Generative art -is it really art as an expression of the self if computer generated?

Paul

Net Art and participation

Edmonds

Interactive art systems - between artists and with users

Coleman

Transformation of popular culture and the relation of new media to digital arts

cultural production demonstrates the effect and affect of new media on contemporary culture

Galanter

Links Pollock to generative art movement, Fractals and chaos theory

Genrative art can help to regain sense of place and participation

Tribe & Jana

new media has democratised art in a networked culture

Huang & Waldvogel

Interactive wallpaper - converging physical and virtual surroundings

psychological effect of social and spatial aspect of digital media

Gilroy et al.

Affective interfaces in digital art

Capturing the affective experience is important

New Media

Web 1.0

one-way broadcasting

Web 2.0

two-way communication

Social Networking

Democratisation

User generated content

Carter, digital graffiti - annotations to public multimedia content, Must integrate content capture, aggregation and annotation

Churchill et al., Interactive community post boards, Iterative design encourages sense of ownership of final product

Fischer, social creativity of design communities, complexities of design require groups and communities, power of collective minds equipped with new media, new media overcomes the distances between people - spacial, temporal, conceptual and technological

Kahn & Kellner, Blogs critical approach, new media provides alternative symbolic economy, techno-politics - utilising digital tools for freedom and liberation

Fanning, UGC and emerging digital literacy

Creativity

Gauntlett

creativity for social good

making mark on world for self-esteem

connecting and collaborating for social capital

craftivism, guerilla gardening - digital back to real world

must be a broad shift from "sit back and be told" to "making and doing" culture

Lumsden

"creativity is a kind of capacity to think up something new that people find significant"

Blythe et al.

nature of creativity with digital tools

Baer

Promoting worker creativity with rewards (pay & recognition)

Sutton

Creativity needs access to others with different exprience and knowledge

Play-Doh invention example

Craft

Creativity and broadening thinking skills in education

Eales

Creativity in action - design and development of digital creativity support systems

Jill Lewis - using dig technology in traditional canvas paintings

Candy & Hori

Creativity benefits the individual and society

creativity and cognition

Digital creativity support tools

Edmonds

Art practice as creative knowledge work

HCI to provide positive support for creativity

Farooq et al.

socio-technical interventions to support creativity

need for measures for evaluating creativity

Dovey

Co-creativity and UGC define new media

Gilson & Shalley

team engagement in creative processes, high task interdependence, shared goals, supportive climate, group organisation and socialisation

Resnick

socio-technical capital through creativity and participation

Feldman

Creativity benefits society

Creativity and motivations

Development of creativity - societal/cultural influences

Illich

Tools for Coviviality, "individual freedom realised in personal interdepedence", Tools are intrinsic to social relationships, mastering tools to invest the world with meaning, Tools should accept expressions of the user, not just be automated machines

Greene

Tool characteristics to support creativity, support exploration & experimentation, support engagement with content to promote active learning, support search, retrieval & classification, support collaboration, support iteration and instructive mistakes, support domain-specific actions

Cultural Participation

Bowman & Willis

virtually no barriers or costs to participation with internet

Why we participate, To gain status and build a reputation, to create connections with others with similar interests, sense-making and understanding, to inform and be informed, to entertain and be entertained, to create

Rules for participation, trust metrics, distributed credibility, egalitarian, intimacy, passion, speed of communication, free market of media

Nonnecke & Preece

few users actively contribute so active participation is low, most are lurkers

Nielsen

90% never contribute, 9% contribute a little, 1% contribute most content in online communities

Beneen

success of online communities depends on active participation

Old Media Standardisation of Cultural Production

Adorno & Horkheimer

The Culture Industry in Dialectic of Enlightenment, technology has caused standardisation of cultural production, media controls society rather than reflecting it

Benjamin

The work of art in the mechanical age of reproduction, Both sides:, Allows the people closer access to art, devalues the 'aura' or uniqueness of the artwork

utopian

Shirky

Internet and group forming

Leadbeater

The Web is an ideal platform for creativity

Amateur content does not matter as long as freedom is extended

Jenkins

new media has democratised cultural production through participation

Jenkins & Thorburn

The Web has democratised society

Barbrook

Media freedom - even early technologies such as the printing press democratised as allwed people a voice

McLuhan

Technology as extension of man and capacity

Rheingold

Online communities and information and support sharing

Bruns

technology should provide a platform to share with others

Carlson

new media is antidote to standardised production through non-market group practices

Pine & Gilmore

'Experience economy' - user centred design allows consumers input to production

Cultural Citizenship

Burgess et al.

cult citizenship not just political but creative and social practices

case studies of internet youth radio & urban village digital storytelling

Deuze

digital culture is the way people act and interact within the contemporary network society

the Web, changes the cultural citizenship due to the ways we participate and give meaning to the world

Collaborative Learning

Hoadley

Roles of users in collaborative learning

Bruns & Humphreys

Produsage model of learning for effective cultural participation

Wiki case study

Digital Literacy

Hargittai & Walejko

digital literacy is main barrier to participation

creative activity is related to socio-economic status

Geerts et al.

designing to support novice users to foster participation

investigate user needs

support and inspire contributions

Play

Pearce

Play is productive, especially through networks

Barriers to Participation

Ardichvili et al.

In knowledge-sharing communities:

Fear of criticism

unsure own contributions are important, accurate or relevant

Need to develop trust in communities

Motivators to Participation

Heller

Aesthetics important for interaction design and partcipation

Schaefer

SNS must provide space to maintain existing contacts and support new formation of relationships

Krasnova

Need to satisfy belongingness

esteem through self-representation

cogitive needs must be met

Schimke et al.

Incorporate group identity in one's own identity

Rafaeli & Ariel

Wikipedia contributions, pro vs non-pro contributions, constructive vs confrontational/vandalistic, anonymous vs identifiable, active vs lurking

Psychological explanations, focus on group dynamics:, express one's values, reward from environment, social adjustment within peer group, gain and exercise knowledge

Sociological explanations, network analysis

Media/Communication studies explanations, uses and gratification perpective

Cho & Cuihua

rewards, sense of self-importance and community interest

My Geistesblitzes

Strengths

What can you offer

Technology