Youth and New Media

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Youth and New Media by Mind Map: Youth and New Media

1. social changes

1.1. friendship

1.1.1. cyberbullying

1.1.1.1. http://www.stopcyberbullying.org/

1.1.2. privacy

1.1.2.1. http://xblock.isafe.org/images/swf/vodcast_1.7/swf

1.2. sexuality

1.2.1. online

1.2.1.1. http://www.thenationalcampaign.org/sextech/PDF/SexTech_Summary.pdf

1.2.1.2. internet porn

1.2.1.2.1. http://www.eurekalert.org/pub_releases/2007-02/uoa-oit022307.php

1.2.2. dating and relationships

1.2.2.1. sexting

1.2.2.1.1. http://socialnomics.net/2009/12/04/13-are-sexting/

1.3. identity

1.3.1. self-expression

1.3.1.1. http://www.uktribes.com/

1.3.1.2. online persona

1.3.1.2.1. http://teen.secondlife.com/

1.3.2. independence

1.3.2.1. reputation

1.3.2.1.1. gossip

1.3.2.2. addiction

1.3.2.2.1. warning signs

1.3.3. community

1.3.3.1. activism

1.3.3.1.1. http://www.dosomething.org/

1.3.3.1.2. http://www.movements.org/

2. research

2.1. Danah Boyd

2.1.1. http://www.danah.org/

2.1.1.1. blog

2.1.1.1.1. http://www.zephoria.org/thoughts/

2.1.1.2. Book: Hanging Out, Messing Around, and Geeking Out by Danah Boyd

2.1.1.2.1. http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11889

2.1.2. Report: Living and Learning with New Media: Digital Youth Project (MacArthur Foundation)

2.1.2.1. http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf

2.2. Pew Internet & American Life Project

2.2.1. Social Media and Young Adults

2.2.1.1. http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults.aspx

2.2.1.2. http://pewinternet.org/Presentations/2010/Feb/Department-of-Commerce.aspx

2.2.2. Teens and Sexting

2.2.2.1. http://www.pewinternet.org/Reports/2009/Teens-and-Sexting/Overview.aspx?r=1

2.2.3. Millennials: A Portrait of Generation Next

2.2.3.1. survey

2.2.3.1.1. http://pewresearch.org/millennials/

2.3. Keiser Family Foundation

2.3.1. News Release

2.3.1.1. http://www.kff.org/entmedia/entmedia012010nr.cfm

2.3.2. Report: Generation M2: Media in the Lives of 8 - 18 Year Olds

2.3.2.1. http://www.kff.org/entmedia/8010.cfm

2.4. methods

2.4.1. survey

2.4.1.1. Chart: Who Participates And What People Are Doing Online (BusinessWeek)

2.4.1.1.1. http://www.businessweek.com/magazine/content/07_24/b4038405.htm

2.4.1.2. Media Use (NY Times)

2.4.1.2.1. http://graphics8.nytimes.com/images/blogs/learning/pdf/2010/20100122mediasurvey.pdf

2.4.2. analysis

2.4.2.1. Create a Graph (Kids' Zone)

2.4.2.1.1. http://nces.ed.gov/nceskids/createagraph/default.aspx

2.4.3. visual mapping

2.4.3.1. http://vue.tufts.edu/about/index.cfm

2.4.3.1.1. http://www.mindmeister.com/

2.4.4. final report

2.4.4.1. http://www.edweb.net/fimages/op/K12Survey.pdf

2.5. HRSB external research

2.5.1. http://www.hrsb.ns.ca/content/id/540.html

2.5.2. preliminary survey

2.5.2.1. https://www.surveymonkey.com/s/FZYCWWY

2.6. contact me

2.6.1. http://hrsbstaff.ednet.ns.ca/forfad

2.6.1.1. [email protected]

3. education

3.1. context

3.1.1. peer-based

3.1.1.1. self-directed

3.1.2. community

3.1.2.1. global

3.1.2.1.1. civic engagement

3.2. literacy

3.2.1. http://www.wordle.net/

3.2.2. http://newmedialiteracies.org/

3.2.3. http://pbskids.org/read/files/PBS_CPS_Report.pdf

3.3. home - school relationship

3.3.1. http://www.futurelab.org.uk/projects/home-school-relationships

3.4. research

3.4.1. Digital Ethnography (Kansas Stat University)

3.4.1.1. http://mediatedcultures.net/ksudigg/

3.4.2. FRONTLINE: digital nation (PBS)

3.4.2.1. http://www.pbs.org/wgbh/pages/frontline/digitalnation/view/

3.4.3. Tomorrow's Students: Are We Ready for the New 21st-Century Learners? (Educause)

3.4.3.1. http://www.educause.edu/Resources/TomorrowsStudentsAreWeReadyfor/162128

3.5. art

3.5.1. http://www.australiacouncil.gov.au/research/arts_participation/reports_and_publications/apr

4. media devices

4.1. computer

4.1.1. Internet

4.1.1.1. SNS

4.1.1.1.1. Facebok

4.1.1.2. YouTube

4.1.1.2.1. music video

4.2. mobile

4.2.1. http://www.tjf.or.jp/takarabako/PDF/TB21_JCN.pdf

4.2.2. http://www.mobilebehavior.com/work/#singtel-youth-portal

4.2.3. http://www.mobl21.com/

4.3. game system

4.3.1. software

4.3.1.1. multiplayer

4.3.1.2. genre

4.3.1.2.1. fantasy

4.4. digital camera

4.4.1. photo

4.4.1.1. video

4.4.1.1.1. webcam

4.5. future technology

4.5.1. wireless

4.5.1.1. http://xblock.isafe.org/images/swf/vodcast_1.8.swf

4.5.1.2. http://civic.mit.edu/projects/c4fcm/community

4.5.2. web2.0

4.5.2.1. http://www.web2summit.com/web2009/public/schedule/detail/10626

4.5.3. free access

4.5.4. renewable energy

4.5.4.1. solar power

5. media use

5.1. communication

5.1.1. connecting

5.1.1.1. social networks

5.1.2. texting / instant messaging

5.1.2.1. http://www.thatsnotcool.com/

5.1.2.2. http://www.texted.ca/app/en/

5.1.3. sharing

5.1.3.1. photos

5.2. consumption

5.2.1. time

5.2.1.1. multitasking

5.2.1.1.1. memory

5.2.1.1.2. effectiveness

5.2.1.2. FRONTLINE: Growing Up Online (PBS)

5.2.1.2.1. http://www.pbs.org/wgbh/pages/frontline/kidsonline/

5.2.2. recreation

5.2.2.1. interests

5.2.2.1.1. activities

5.2.3. money

5.2.3.1. online shopping

5.2.3.2. advertising

5.2.3.2.1. marketing

5.2.3.2.2. Graham Brown

5.2.3.2.3. FRONTLINE: The Merchants of Cool (PBS)

5.3. production

5.3.1. creating/ remixing

5.3.1.1. web design

5.3.1.1.1. blogging

5.3.1.2. music

5.3.1.2.1. video

5.3.1.3. game / animation

5.3.1.3.1. http://www.juhaterho.fi/drawings/animations/

5.3.1.3.2. http://scratch.mit.edu/

5.4. cyber safety

5.4.1. guidelines and boundries

5.4.1.1. parental control

5.4.1.1.1. values

5.4.1.2. age restrictions

5.4.1.2.1. http://www.freepatentsonline.com/y2008/0281710.html

5.4.2. web issues

5.4.2.1. http://www.bewebaware.ca/

5.4.3. http://xblock.isafe.org/