Thesis - Virtual World

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Thesis - Virtual World by Mind Map: Thesis - Virtual World

1. Output

1.1. User Emotion

1.2. User Performance

2. Enviroment

2.1. Substance Factor

2.1.1. Mechanism

2.1.2. Interface

2.1.3. Fantasy

2.1.4. Realism

2.1.5. Style

2.1.6. Structure

2.1.7. Anonymity

2.2. Abstract Factor

2.2.1. Presence

2.2.1.1. Co-Presence

2.2.1.2. Social Presence

2.2.1.3. Spacial Presence

2.2.1.4. Self-Presence

2.2.2. Immersion

2.2.3. Engagement

3. Activity

3.1. Action

3.2. Task

4. Device

4.1. PC

4.2. Mobile

5. Group

5.1. OutGroup

5.2. InGroup

6. Communication

6.1. Verbal

6.2. Nonverbal

7. User

7.1. Emotion

7.2. Motivation

7.3. Behavior

7.3.1. Self-Presentation

7.3.2. Self-Disclosure

8. Member

8.1. Type

8.1.1. Agent

8.1.1.1. Intelligent

8.1.2. Avatar

8.1.2.1. Similarity

8.1.3. Type Cue

8.2. Distinguish

8.2.1. Gender

8.2.2. Age

8.2.3. Race

8.2.4. VW Experience

8.3. Amount

8.4. Interaction

8.5. Main Characteristc

8.5.1. Face

8.5.2. Realsim

8.5.3. Style

8.5.4. Fantasy

9. Category

9.1. Serious

9.2. Fun

9.3. Socail

9.4. CVE

10. Interaction

10.1. With Agent

10.2. With Others