Thesis - Virtual World
by 暐辰 林
1. Output
1.1. User Emotion
1.2. User Performance
2. Enviroment
2.1. Substance Factor
2.1.1. Mechanism
2.1.2. Interface
2.1.3. Fantasy
2.1.4. Realism
2.1.5. Style
2.1.6. Structure
2.1.7. Anonymity
2.2. Abstract Factor
2.2.1. Presence
2.2.1.1. Co-Presence
2.2.1.2. Social Presence
2.2.1.3. Spacial Presence
2.2.1.4. Self-Presence
2.2.2. Immersion
2.2.3. Engagement
3. Activity
3.1. Action
3.2. Task
4. Device
4.1. PC
4.2. Mobile
5. Group
5.1. OutGroup
5.2. InGroup
6. Communication
6.1. Verbal
6.2. Nonverbal
7. User
7.1. Emotion
7.2. Motivation
7.3. Behavior
7.3.1. Self-Presentation
7.3.2. Self-Disclosure
8. Member
8.1. Type
8.1.1. Agent
8.1.1.1. Intelligent
8.1.2. Avatar
8.1.2.1. Similarity
8.1.3. Type Cue
8.2. Distinguish
8.2.1. Gender
8.2.2. Age
8.2.3. Race
8.2.4. VW Experience
8.3. Amount
8.4. Interaction
8.5. Main Characteristc
8.5.1. Face
8.5.2. Realsim
8.5.3. Style
8.5.4. Fantasy