Thesis - Virtual World

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Thesis - Virtual World by Mind Map: Thesis - Virtual World

1. User

1.1. Emotion

1.2. Motivation

1.3. Behavior

1.3.1. Self-Presentation

1.3.2. Self-Disclosure

2. Member

2.1. Type

2.1.1. Agent

2.1.1.1. Intelligent

2.1.2. Avatar

2.1.2.1. Similarity

2.1.3. Type Cue

2.2. Distinguish

2.2.1. Gender

2.2.2. Age

2.2.3. Race

2.2.4. VW Experience

2.3. Amount

2.4. Interaction

2.5. Main Characteristc

2.5.1. Face

2.5.2. Realsim

2.5.3. Style

2.5.4. Fantasy

3. Output

3.1. User Emotion

3.2. User Performance

4. Enviroment

4.1. Substance Factor

4.1.1. Mechanism

4.1.2. Interface

4.1.3. Fantasy

4.1.4. Realism

4.1.5. Style

4.1.6. Structure

4.1.7. Anonymity

4.2. Abstract Factor

4.2.1. Presence

4.2.1.1. Co-Presence

4.2.1.2. Social Presence

4.2.1.3. Spacial Presence

4.2.1.4. Self-Presence

4.2.2. Immersion

4.2.3. Engagement

5. Activity

5.1. Action

5.2. Task

6. Category

6.1. Serious

6.2. Fun

6.3. Socail

6.4. CVE

7. Device

7.1. PC

7.2. Mobile

8. Group

8.1. OutGroup

8.2. InGroup

9. Communication

9.1. Verbal

9.2. Nonverbal

10. Interaction

10.1. With Agent

10.2. With Others