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Perfect World client Structure by Mind Map: Perfect World client
5.0 stars - 1 reviews range from 0 to 5

Perfect World client Structure

this map displays all the files in the .pcks and how they are connected   difficulty level: intermediate


<Path to object>

.ECM, .SMD, if version 5 .smd, .Bon, .SKI, "textures" folder, .dds skin files, if version 6 .smd, .SKI, "textures" folder, .dds skin files, many .bon files, each one is an animation, if version 8 .smd, .SKI, "textures" folder, .dds skin files, folder to .stck file, many .stck files, each one is a animation, .Bon, offset cords for character


.jpg login screens

"ingame" folder, map pictures, emotions

"minimaps", map folders with 4 .dds images to a map square

other general menu images

"" -server logo

"百宝阁" folder

.dds files, previews of items for cash shop


<any folder containing .gfx files>


"textures" folder

.DDS file, particle image

.BMP file, particle image

.TGA file, same as a .DDS


List of animation names

censored words

item name colours

item descriptions

debugg consol commands

many files for error messages


each menu has

.dtf, buttons/images/background - names and picture links

.stf, Text on menu


.wav files

ingame sound effects

Map folder

<map name>

region.clt, clientside mirror of region.sev. controls safe zones and portals.

precinct.clt, clientside mirror of precinct.sev. controls area names, respawn points and ingame music.