Create your own awesome maps

Even on the go

with our free apps for iPhone, iPad and Android

Get Started

Already have an account?
Log In

Perfect World client Structure by Mind Map: Perfect World client
Structure
5.0 stars - 1 reviews range from 0 to 5

Perfect World client Structure

this map displays all the files in the .pcks and how they are connected   difficulty level: intermediate

Models

<Path to object>

.ECM, .SMD, if version 5 .smd, .Bon, .SKI, "textures" folder, .dds skin files, if version 6 .smd, .SKI, "textures" folder, .dds skin files, many .bon files, each one is an animation, if version 8 .smd, .SKI, "textures" folder, .dds skin files, folder to .stck file, many .stck files, each one is a animation, .Bon, offset cords for character

Surfaces

.jpg login screens

"ingame" folder, map pictures, emotions

"minimaps", map folders with 4 .dds images to a map square

other general menu images

"Logo.dds" -server logo

"百宝阁" folder

.dds files, previews of items for cash shop

GFX

<any folder containing .gfx files>

.GFX

"textures" folder

.DDS file, particle image

.BMP file, particle image

.TGA file, same as a .DDS

Configs

List of animation names

censored words

item name colours

item descriptions

debugg consol commands

many files for error messages

Interfaces

each menu has

.dtf, buttons/images/background - names and picture links

.stf, Text on menu

SFX

.wav files

ingame sound effects

Map folder

<map name>

region.clt, clientside mirror of region.sev. controls safe zones and portals.

precinct.clt, clientside mirror of precinct.sev. controls area names, respawn points and ingame music.