Project Plan
by Deckweiss Ceraph
1. Quests
2. World
2.1. Nodes
2.1.1. Content
2.1.1.1. SideQuests (Ways)
2.1.1.2. Npc's
2.1.2. Hexmap
2.1.2.1. Buildings
2.1.2.1.1. Process Ressources (Tiers)
2.1.2.2. Natural Ressourced
2.1.2.2.1. Trees
2.1.2.2.2. Stones/Ores
2.1.2.2.3. free Fields
2.1.2.2.4. Water
2.2. Ways
2.2.1. Knots
2.2.1.1. Decisions lead to other knots
2.2.1.2. Events
2.2.1.2.1. Dialogue
2.2.1.2.2. Loot
3. Economy
3.1. Trading
3.1.1. Buy/Sell on demand
3.2. Trading Posts?
4. Npc's
4.1. Stats
4.2. Jobs
4.3. Dialogue
4.4. AI
4.4.1. Sympaty to Player
4.4.1.1. race
4.4.1.2. stats
4.4.1.3. reputation (with NPC or with faction?)
4.4.2. Decisions based on NPC stats
5. Player
5.1. Stats
5.2. Moving through World
5.2.1. other Interaction
5.3. Inventory
5.3.1. Equipped Items
5.3.2. Backpack Items
5.3.3. Build homes or warehouses for stash
6. Factions
6.1. Diplomacy/relationship
6.1.1. Teritorial
6.1.2. Economical
6.1.3. Ideological/Religious