Design and Technologies Australian Curriculum

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Design and Technologies Australian Curriculum by Mind Map: Design and Technologies Australian Curriculum

1. Design Technologies

1.1. Processes and production skills

1.1.1. Critiquing, exploring and investigating

1.1.2. Generating, developing and evaluation ideas

1.1.3. Planning, producing and evaluating designed solutions

1.2. Knowledge and understanding

1.2.1. Technologies and society

1.2.2. Technologies contexts

1.2.3. Materials and technologies specialisations

1.2.4. Food and Fibre production

1.2.5. Engineering principles and systems

1.2.6. Food Technologies

2. Band Level Descriptors

2.1. Foundation & Year 1

2.2. Year 2 & Year 4

2.3. Year 3 & Year 4

2.4. Year 7 and Year 8

2.5. Year 9 and Year 10

3. Content Descriptors

3.1. Available from the Scope and Sequence

4. Achievement Standards

5. Links to Other Learning Areas

5.1. Mathematics

5.2. Science

5.3. History

5.4. Geography

5.5. The Arts

5.6. Health and Physical Education

6. General Capabilities

6.1. Literacy

6.2. Numeracy

6.3. Critical and Creative Thinking

6.4. Information and Communication Technology

6.5. Personal and Social Capability

6.6. Ethical Understanding

6.7. Intercultural Understanding

7. Aims

7.1. Develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students:

7.1.1. are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time

7.1.2. effectively and responsibly select and manipulate appropriate technologies, resources, materials, data, systems, tools and equipment when designing and creating products, services, environments and digital solutions

7.1.3. critique and evaluate technologies processes to identify and create solutions to a range of problems or opportunities

7.1.4. investigate, design, plan, manage, create, produce and evaluate technologies solutions

7.1.5. engage confidently with technologies and make informed, ethical and sustainable decisions about technologies for preferred futures including personal health and wellbeing, recreation, everyday life, the world of work and enterprise, and the environment.

8. Key Ideas

8.1. Systems thinking and the overarching idea: Creating preferred futures

8.2. Project management

9. Technology Subjects

9.1. Design Technologies

9.1.1. Processes and production skills

9.1.2. Knowledge and understanding

9.2. Digital Technologies

9.2.1. Processes and productionskills

9.2.2. Knowledge and understanding

10. Cross Curriculum Priorities

10.1. Aboriginal and Torres Strait Islander histories and cultures

10.2. • Asia and Australia’s engagement with Asia

10.3. Sustainability

11. Digital Technologies

11.1. Knowledge and Understanding

11.1.1. Representation of data

11.1.2. Digital systems

11.1.3. Interactions and impact

11.2. Processes and production skills

11.2.1. Managaging and analysing data

11.2.2. Using digital Systems

11.2.3. Specification, algorithms and implementation

11.2.4. Creating and interacting online