1. Animal Hunting Packs
1.1. Wolves
1.2. Birds
1.3. Fish
1.4. Lions
1.5. Dolphins
1.6. Chimps
2. World
2.1. Terrain
2.1.1. Procedural Generation
2.1.1.1. Terrain Heightmap Generation
2.1.1.2. Entity placement
2.1.1.3. AI Spawns (Zones)
2.1.2. Procedural Zones
2.1.2.1. Habitat
2.1.2.2. Weather controlled
2.1.2.3. Special Materials
2.1.3. Interaction
2.1.3.1. Digging
2.1.3.2. Harvesting
2.1.3.3. Cut and Collect
2.2. Dynamic Weather
2.2.1. Temperture
2.2.1.1. Frostbite
2.2.1.2. General Sickness
2.2.1.3. Heatstroke
2.2.2. Types
2.2.2.1. Snow
2.2.2.2. Rain
2.2.2.3. Sun
2.2.2.4. Storms
2.3. Day/Night Cycle
3. Player
3.1. Inventory
3.1.1. Crafting
3.1.2. Storage
3.1.2.1. Packs
3.1.2.2. None
3.2. Vitals
3.2.1. Sickness
3.2.2. Bones
3.2.3. Burns
3.3. Effects
3.3.1. Motion blur
3.3.2. Blood
3.3.3. Fatigue
3.3.4. Drowning
3.3.5. Stamina
3.4. Weight System
4. GUI
4.1. Inventory w/ Packs
4.2. Vitals
4.2.1. Health
4.2.2. Water
4.2.3. Food
4.2.4. Temperture
5. AI
5.1. Wildlife
5.1.1. Health
5.1.2. Behaviour
6. Equipment
6.1. Weapon
6.1.1. Bow
6.1.2. Sword
6.2. Tools
6.2.1. Hammer
6.2.2. Pickaxe
6.2.3. Shovel
6.2.4. Hoe
6.3. Armor
6.3.1. Skin of Animals
6.4. Clothing
6.4.1. Warm
6.4.2. Cool
7. Map
7.1. Mediterranean
7.2. Island
7.2.1. Outlying Islands