PHY111 Sum '10 Ashli Johnson

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PHY111 Sum '10 Ashli Johnson by Mind Map: PHY111 Sum '10 Ashli Johnson

1. Competencies

1.1. Effectively communicate qualitative and quantitative information orally and in writing.

1.1.1. Have used Neat Videos and comments on Neat Videos to communicate with other classmates how cheer is related to physics.

1.1.2. I have found that doing mind maps are a great use of this skill.

1.2. Explain the application of fundamental physical principles to various physical phenomena.

1.2.1. Used Marshmallow Launcher and Neat Videos to explain how physics relates to everday life and cheer.

1.2.2. I have been explaining how cheer has to do with physics and how cheer can actually be done.

1.3. Apply appropriate problem-solving techniques to practical and meaningful problems using graphical, mathematical, and written modeling tools.

1.3.1. Filmed Videos and put them into LoggerPro to find equations, data, and graphs.

1.3.2. Researched physics formulas and mathmatics that applies to the physics of cheer.

1.4. Work effectively in collaborative groups.

1.4.1. Worked Stephanie to make video, glog and find connections to physics for marshmallow launcher.

2. Work, Energy Storage, and Transfer

2.1. Learned how the storing of energy from pulling back the catapult marshmallow launcher was transfered to launch the marshmallow.

3. Outline

3.1. Linear Motion

3.1.1. Learned difference between position and displacement

3.1.2. Learned difference between speed and velocity

3.1.2.1. Also learned the relationship between time and velocity.

3.1.3. Learned how motion is effected by how it moves away, moves towards, and stands still.

3.2. Non-Linear Motion

3.2.1. When launching the marshmallow I found the projectile motion to be a parabola shape.

3.3. Forces and Momentum

3.3.1. Learned From marshmallow launcher that when the catapult was brought back a force was created to launch the marshmallow 42 feet.

3.3.1.1. Used LoggerPro video to calculate momentum of marshmallow.

3.4. Properties of Matter

4. New node