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Explorers League by Mind Map: Explorers League
0.0 stars - reviews range from 0 to 5

Explorers League

Group Roles

expedition leader

security personel


biologists, botany, zoology, agriculture

geologist / mining engineer


pilot / driver

diplomat / first contact specialist

explorer / mountaineer

medical personel

mechanics / maintenance staff

Character Ideas

tech guy

MacGyvers tech solutions, will become expert on alien tech

Ag 4, Sm 8, Sp 6, St 6, V 6

Rep 8, Not 8, Knw Sci 10, Knw Elec 8, Knw Cmp 8, inv 8, Srv 6

MacGyver, Alertness

Curious, Pacifist, Yellow

survival expert


navigation / astronomy


practical gear


focused on xenofauna, collects and grows in labs on the ship

quick at categorizing animals, draws them at any chance

jack of all trades

bookworm, knows a bit about everything, field medic, biologist, hobby archeologist

Ag 6, Sm 10, Sp 4, St 4, V 6

Heal 8, Medi 10, Biol 10, Shoot 4, Clmb 4, Swim 4, Pilot 4

Scholar (+2 med&bio), Jack of all Trades

Loyal, Pacifist, [major]


no FTL, starship jump between star systems with jumpdrives (wormhole generators?)

jumpdrives can only be engaged far from a gravity source, must travel to exit point away from local sun with sub-light drives

human technology is semi-hard scifi (reasonably plausable, no outlandish stuff)

no contact with any living alien species, a few ancient ruins and some technology have been found, very few people knows about it


survey planets for colonisation and mining possibilities

search for valuable resources and make evaluations for mining projects

inofficial mission: find alien tech we can reverse engineer and take patents for


encounters with dangerous flora and fauna

ancient ruins and abandoned technology

harsh environmental conditions: thunderstorms, hail, flood, mudslides, earthquakes, vulcanoes, tsunami, sinkholes, quicksand, sandstorms