Explorers League

brainstorming mindmap for an upcoming RPG campaign

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Explorers League by Mind Map: Explorers League

1. Group Roles

1.1. expedition leader

1.2. security personel

1.3. scientists

1.3.1. biologists

1.3.1.1. botany

1.3.1.2. zoology

1.3.1.3. agriculture

1.3.2. geologist / mining engineer

1.3.3. climatologist?

1.4. pilot / driver

1.5. diplomat / first contact specialist

1.6. explorer / mountaineer

1.7. medical personel

1.8. mechanics / maintenance staff

2. Character Ideas

2.1. tech guy

2.1.1. MacGyvers tech solutions, will become expert on alien tech

2.1.2. Ag 4, Sm 8, Sp 6, St 6, V 6

2.1.3. Rep 8, Not 8, Knw Sci 10, Knw Elec 8, Knw Cmp 8, inv 8, Srv 6

2.1.4. MacGyver, Alertness

2.1.5. Curious, Pacifist, Yellow

2.2. survival expert

2.2.1. climbing

2.2.2. navigation / astronomy

2.2.3. survival

2.2.4. practical gear

2.3. biologist

2.3.1. focused on xenofauna, collects and grows in labs on the ship

2.3.2. quick at categorizing animals, draws them at any chance

2.4. jack of all trades

2.4.1. bookworm, knows a bit about everything, field medic, biologist, hobby archeologist

2.4.2. Ag 6, Sm 10, Sp 4, St 4, V 6

2.4.3. Heal 8, Medi 10, Biol 10, Shoot 4, Clmb 4, Swim 4, Pilot 4

2.4.4. Scholar (+2 med&bio), Jack of all Trades

2.4.5. Loyal, Pacifist, [major]

3. Technology

3.1. no FTL, starship jump between star systems with jumpdrives (wormhole generators?)

3.2. jumpdrives can only be engaged far from a gravity source, must travel to exit point away from local sun with sub-light drives

3.3. human technology is semi-hard scifi (reasonably plausable, no outlandish stuff)

3.4. no contact with any living alien species, a few ancient ruins and some technology have been found, very few people knows about it

4. Mission

4.1. survey planets for colonisation and mining possibilities

4.2. search for valuable resources and make evaluations for mining projects

4.3. inofficial mission: find alien tech we can reverse engineer and take patents for

5. Hazards

5.1. encounters with dangerous flora and fauna

5.2. ancient ruins and abandoned technology

5.3. harsh environmental conditions: thunderstorms, hail, flood, mudslides, earthquakes, vulcanoes, tsunami, sinkholes, quicksand, sandstorms