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Virtual Worlds by Mind Map: Virtual Worlds
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Virtual Worlds

Features

Shared Space

Graphical User Interface

Immediacy

Interactivity

Persistance

Socialization or Community

Types

Social

Gaming

Hybrid

History

First or Early virtual worlds

MUD

text based

limited graphical representation

Second Life

Features

Resident

Appearance and identity, Avatars

Chat, Public Messaging, Private Messaging

Motion, Walk, Run, Fly, Teleport

Economy and Real Estate, Buy and sell products, Bid on lands

Education, Libraries, Lectures

Companies

IBM

Toyota

Dell

20th Century Fox

Harvard

Reuters

Architecture

virtual world meets the real world

should be able to change or ability to change

Typologies

Offices with airconditioning systems

Scientific Laboratories

Space bases

Caverns

Warehouses

Interest

Gaming

Social

Limitations

Fraud

a lot of time needed to develop

rules of virtual world are limited to developers

avatars are limited to the the platform it was created on

consulting on virtual world (the doctor may not be really be a doctor)

Current Developments

Second Life for Businesses

Google's Own Virtual World

Uses

Entertainment

Socialization

Training Users

Recruitment

Advertisement

Marketing

Education

Seminars