Parts of a computer game! - Mage's with Problems - Blessings of the Gods

Working out the core elements to a computer game and what of these elements we will need and use in the production of ours!

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Parts of a computer game! - Mage's with Problems - Blessings of the Gods by Mind Map: Parts of a computer game! - Mage's with Problems - Blessings of the Gods

1. Mechanics (The actions that happen in the game)

1.1. Control one character

1.1.1. Running

1.1.2. Jumping

1.1.3. Walking

1.1.4. Climbing

1.1.5. Picking up/activating objects

1.1.6. Shapeshift

1.1.6.1. Dog

1.1.6.1.1. Dig

1.1.6.2. Eagle

1.1.6.2.1. Flying

1.1.6.3. Cuckoo

1.1.6.3.1. Slow fall

1.1.6.3.2. Lay egg

1.1.6.4. Bear

1.1.6.4.1. Super strength

1.1.6.4.2. Push

1.1.7. Attack/Hit stuff

2. Art (The visuals of the game)

2.1. Appealing to School children

2.2. Clean/neat

2.3. Characters

2.3.1. Theme of the Greeks

3. Components (The things that are part of the game)

3.1. Obstacles

3.1.1. Lazers

3.1.2. Spikes

3.1.3. Evil stuff

3.1.4. Pointy things

3.1.5. Enemies

3.1.6. Cliffs

3.1.7. Bridges

3.2. Main character which the user controls

3.2.1. Cedric

3.2.2. Phil

3.2.3. Steven

3.2.4. Bill

3.2.5. Antonio

3.2.6. Greeks

3.2.6.1. Helios

3.2.6.2. Marius

3.2.6.3. Poseidon

3.2.6.4. Myles

3.2.6.5. Demetrius (main character)

3.2.6.6. Diokles (means glory of zeus)

3.2.6.7. Perseus

3.2.6.8. Odysseus

3.2.6.9. Kronus

3.2.6.10. Leonidus

3.3. Interactive environment.

3.3.1. Movable objects which are required to complete a level.

3.3.2. Interactive obstacles which may harm the users character.

3.4. Enemies

3.4.1. Characters

3.4.1.1. Persians

3.4.1.2. Hades

3.4.1.2.1. Cerberus

3.5. Gods

3.5.1. Ares

3.5.2. Zeus

3.5.2.1. Represented by an Eagle

3.5.2.2. Found on a Mountain

3.5.3. Demeter 2

3.5.3.1. Found in a farm

3.5.4. Hera 1

3.5.4.1. Represented by a cuccou

3.5.4.2. First to be freed

3.5.4.3. Found in a temple

3.5.5. Aremis

3.5.5.1. Found in the woods

3.5.6. Hades 6

4. Audience (The target group of people who are intended to play this game)

4.1. School children (an educational game)

4.1.1. Years 7-10??

4.1.2. Primary school kids (3-6)

4.1.3. Infants (K-2)

4.1.4. Years 11 and 12

5. Themes

5.1. Education

5.1.1. Physics

5.1.1.1. The effects of different forces

5.1.1.2. Falling stuff :-P

5.1.1.2.1. Gravity

5.1.2. Sciences

5.1.2.1. Biology/life

5.1.3. Maths

5.1.4. History

5.1.4.1. Ancient history/maybe add some context to the game

5.1.4.1.1. Ancient Egypt

5.1.4.1.2. Romans

5.1.4.1.3. Greeks

5.1.4.1.4. Incans

5.1.4.1.5. World Wars

5.1.5. Music

5.1.5.1. Athenian based

5.1.6. English

5.2. Puzzle game

5.2.1. Platformer

5.2.1.1. Sidescroller

5.2.1.1.1. 2D Sidecroller

6. Brand new idea: Program it in Unreal Engine 4

6.1. Awesome idea!

7. Audio (The sound that is present in the game)

7.1. Themed music for the setting and characters.

7.1.1. Music from Ancient Greece (5th century BC)

7.1.2. A leif motif representing each god.

7.1.2.1. Ares

7.1.2.1.1. War, violence, death, murder

7.1.2.2. Artemis

7.1.2.2.1. Hunt, Forests and Hills, the Moon, Archery

7.1.2.3. Zeus

7.1.2.3.1. Sky, lightning, thunder, law, order, justice

7.1.2.4. Hera

7.1.2.4.1. Marriage, Women, Childbirth, and Family

7.1.2.5. Demeter

7.1.2.5.1. Agriculture, fertility, and the harvest

7.1.2.6. Hades

7.1.2.6.1. Underworld, dead, riches

7.2. SFX for completing actions or tasks.

7.2.1. http://freemusicarchive.org/genre/chiptune/

7.2.2. http://www.playonloop.com/music-loops-category/videogame/

8. Goals (What players try to achieve to win the game)

8.1. Get from A to B.

8.2. Points/scoring system

8.3. Find someting

8.4. Complete a task

8.5. Solve a puzzle

8.5.1. Move objects into a certain place in a puzzle game to advance onto the next level in maps of Ancient Greek design in a Spartan them.

9. Rules (The things that can and cannot happen in a game)

9.1. Restrictions to a certain environment.

9.2. Must complete the level to move on.

10. Space (the part of the world where the game takes place)

10.1. Abstract - Made up world!

10.1.1. Themes

10.2. Earth

10.2.1. Deserts

10.2.2. Forests

10.2.3. Plains

10.2.4. Mountains

10.2.5. The sea

10.2.6. Temple

10.2.7. Underground

10.2.8. Castle

10.2.9. Ancient Greece (Around the 5th century BC)

10.2.9.1. Greece

10.2.9.1.1. Hera - Temple

10.2.9.1.2. Ares - Battlefield

10.2.9.1.3. Zeus - Mount olympus

10.2.9.1.4. Athena

10.2.9.1.5. Hades - Underworld

10.2.9.1.6. Apollo

10.3. Space

10.3.1. Stars

10.3.2. Moons

10.3.3. Other weird random planets

10.3.3.1. Mars

10.3.3.2. Jupiter

10.3.3.3. Saturn

10.3.3.4. Uranus

10.3.3.5. Pluto the dwarf

10.3.3.6. Neptune

10.3.3.7. Venus

10.3.4. Asteroids

11. Title

11.1. Genre

11.1.1. Platform

11.1.1.1. Educational

11.2. Characters

11.2.1. Greeks

11.2.1.1. 'Great Conquest'

11.2.1.2. 'Violent thinker'

11.2.1.3. 'Pure logic'

11.2.1.4. 'God strength'

11.2.1.5. 'Blessing of the Gods'

11.3. Theme

11.3.1. Greeks

11.4. Setting

11.4.1. Ancient Greece (5th century BC)

12. Story

12.1. Greeks civilisation and mythology

12.1.1. Gods

12.1.1.1. Powers

12.1.1.1.1. Shapeshift

12.1.1.1.2. Immortality

12.1.1.1.3. Enhanced Intellignece

12.1.1.1.4. Strength

12.1.1.2. Blessings

12.1.1.2.1. 5 Hades

12.1.1.2.2. 4 Athena

12.1.1.2.3. 3 Zeus

12.1.1.2.4. 2 Ares

12.1.1.2.5. 1 Hera

12.1.1.3. EVIL!

12.1.1.3.1. 6 Apollo

12.1.2. War

12.1.2.1. Warriors

12.1.3. Classes

12.1.3.1. Peasants

12.1.3.2. Soldiers

12.1.3.3. Kings

12.1.4. Kings

12.1.4.1. Cruel

13. Level layout (map design)

13.1. https://games.soe.ucsc.edu/sites/default/files/smith-sandbox-08.pdf

14. Maps

14.1. Tutorial

14.2. 1 Hera

14.2.1. Temple

14.3. 2 Ares

14.3.1. Arena

14.4. 3 Zeus

14.5. 4 Athena

14.5.1. Maze

14.6. 5 Hades

14.6.1. Under World

14.6.2. Lakes/Rivers of death

14.7. 6 Apollo

14.7.1. Garden