1. Mechanics (The actions that happen in the game)
1.1. Control one character
1.1.1. Running
1.1.2. Jumping
1.1.3. Walking
1.1.4. Climbing
1.1.5. Picking up/activating objects
1.1.6. Shapeshift
1.1.6.1. Dog
1.1.6.1.1. Dig
1.1.6.2. Eagle
1.1.6.2.1. Flying
1.1.6.3. Cuckoo
1.1.6.3.1. Slow fall
1.1.6.3.2. Lay egg
1.1.6.4. Bear
1.1.6.4.1. Super strength
1.1.6.4.2. Push
1.1.7. Attack/Hit stuff
2. Art (The visuals of the game)
2.1. Appealing to School children
2.2. Clean/neat
2.3. Characters
2.3.1. Theme of the Greeks
3. Components (The things that are part of the game)
3.1. Obstacles
3.1.1. Lazers
3.1.2. Spikes
3.1.3. Evil stuff
3.1.4. Pointy things
3.1.5. Enemies
3.1.6. Cliffs
3.1.7. Bridges
3.2. Main character which the user controls
3.2.1. Cedric
3.2.2. Phil
3.2.3. Steven
3.2.4. Bill
3.2.5. Antonio
3.2.6. Greeks
3.2.6.1. Helios
3.2.6.2. Marius
3.2.6.3. Poseidon
3.2.6.4. Myles
3.2.6.5. Demetrius (main character)
3.2.6.6. Diokles (means glory of zeus)
3.2.6.7. Perseus
3.2.6.8. Odysseus
3.2.6.9. Kronus
3.2.6.10. Leonidus
3.3. Interactive environment.
3.3.1. Movable objects which are required to complete a level.
3.3.2. Interactive obstacles which may harm the users character.
3.4. Enemies
3.4.1. Characters
3.4.1.1. Persians
3.4.1.2. Hades
3.4.1.2.1. Cerberus
3.5. Gods
3.5.1. Ares
3.5.2. Zeus
3.5.2.1. Represented by an Eagle
3.5.2.2. Found on a Mountain
3.5.3. Demeter 2
3.5.3.1. Found in a farm
3.5.4. Hera 1
3.5.4.1. Represented by a cuccou
3.5.4.2. First to be freed
3.5.4.3. Found in a temple
3.5.5. Aremis
3.5.5.1. Found in the woods
3.5.6. Hades 6
4. Audience (The target group of people who are intended to play this game)
4.1. School children (an educational game)
4.1.1. Years 7-10??
4.1.2. Primary school kids (3-6)
4.1.3. Infants (K-2)
4.1.4. Years 11 and 12
5. Themes
5.1. Education
5.1.1. Physics
5.1.1.1. The effects of different forces
5.1.1.2. Falling stuff :-P
5.1.1.2.1. Gravity
5.1.2. Sciences
5.1.2.1. Biology/life
5.1.3. Maths
5.1.4. History
5.1.4.1. Ancient history/maybe add some context to the game
5.1.4.1.1. Ancient Egypt
5.1.4.1.2. Romans
5.1.4.1.3. Greeks
5.1.4.1.4. Incans
5.1.4.1.5. World Wars
5.1.5. Music
5.1.5.1. Athenian based
5.1.6. English
5.2. Puzzle game
5.2.1. Platformer
5.2.1.1. Sidescroller
5.2.1.1.1. 2D Sidecroller
6. Brand new idea: Program it in Unreal Engine 4
6.1. Awesome idea!
7. Audio (The sound that is present in the game)
7.1. Themed music for the setting and characters.
7.1.1. Music from Ancient Greece (5th century BC)
7.1.2. A leif motif representing each god.
7.1.2.1. Ares
7.1.2.1.1. War, violence, death, murder
7.1.2.2. Artemis
7.1.2.2.1. Hunt, Forests and Hills, the Moon, Archery
7.1.2.3. Zeus
7.1.2.3.1. Sky, lightning, thunder, law, order, justice
7.1.2.4. Hera
7.1.2.4.1. Marriage, Women, Childbirth, and Family
7.1.2.5. Demeter
7.1.2.5.1. Agriculture, fertility, and the harvest
7.1.2.6. Hades
7.1.2.6.1. Underworld, dead, riches
7.2. SFX for completing actions or tasks.
7.2.1. http://freemusicarchive.org/genre/chiptune/
7.2.2. http://www.playonloop.com/music-loops-category/videogame/
8. Goals (What players try to achieve to win the game)
8.1. Get from A to B.
8.2. Points/scoring system
8.3. Find someting
8.4. Complete a task
8.5. Solve a puzzle
8.5.1. Move objects into a certain place in a puzzle game to advance onto the next level in maps of Ancient Greek design in a Spartan them.
9. Rules (The things that can and cannot happen in a game)
9.1. Restrictions to a certain environment.
9.2. Must complete the level to move on.
10. Space (the part of the world where the game takes place)
10.1. Abstract - Made up world!
10.1.1. Themes
10.2. Earth
10.2.1. Deserts
10.2.2. Forests
10.2.3. Plains
10.2.4. Mountains
10.2.5. The sea
10.2.6. Temple
10.2.7. Underground
10.2.8. Castle
10.2.9. Ancient Greece (Around the 5th century BC)
10.2.9.1. Greece
10.2.9.1.1. Hera - Temple
10.2.9.1.2. Ares - Battlefield
10.2.9.1.3. Zeus - Mount olympus
10.2.9.1.4. Athena
10.2.9.1.5. Hades - Underworld
10.2.9.1.6. Apollo
10.3. Space
10.3.1. Stars
10.3.2. Moons
10.3.3. Other weird random planets
10.3.3.1. Mars
10.3.3.2. Jupiter
10.3.3.3. Saturn
10.3.3.4. Uranus
10.3.3.5. Pluto the dwarf
10.3.3.6. Neptune
10.3.3.7. Venus
10.3.4. Asteroids
11. Title
11.1. Genre
11.1.1. Platform
11.1.1.1. Educational
11.2. Characters
11.2.1. Greeks
11.2.1.1. 'Great Conquest'
11.2.1.2. 'Violent thinker'
11.2.1.3. 'Pure logic'
11.2.1.4. 'God strength'
11.2.1.5. 'Blessing of the Gods'
11.3. Theme
11.3.1. Greeks
11.4. Setting
11.4.1. Ancient Greece (5th century BC)
12. Story
12.1. Greeks civilisation and mythology
12.1.1. Gods
12.1.1.1. Powers
12.1.1.1.1. Shapeshift
12.1.1.1.2. Immortality
12.1.1.1.3. Enhanced Intellignece
12.1.1.1.4. Strength
12.1.1.2. Blessings
12.1.1.2.1. 5 Hades
12.1.1.2.2. 4 Athena
12.1.1.2.3. 3 Zeus
12.1.1.2.4. 2 Ares
12.1.1.2.5. 1 Hera
12.1.1.3. EVIL!
12.1.1.3.1. 6 Apollo
12.1.2. War
12.1.2.1. Warriors
12.1.3. Classes
12.1.3.1. Peasants
12.1.3.2. Soldiers
12.1.3.3. Kings
12.1.4. Kings
12.1.4.1. Cruel
13. Level layout (map design)
13.1. https://games.soe.ucsc.edu/sites/default/files/smith-sandbox-08.pdf
14. Maps
14.1. Tutorial
14.2. 1 Hera
14.2.1. Temple
14.3. 2 Ares
14.3.1. Arena
14.4. 3 Zeus
14.5. 4 Athena
14.5.1. Maze
14.6. 5 Hades
14.6.1. Under World
14.6.2. Lakes/Rivers of death
14.7. 6 Apollo
14.7.1. Garden