How has ICT affected entertainment and leisure?
by Luke Shadwell
1. Kindles
1.1. Books
1.2. Apps
1.3. Movies
2. Television
2.1. Apps
2.2. Tv Shows
3. Computers
3.1. Animation
3.1.1. Films
3.1.2. Movies
3.1.3. Educational videos
3.1.4. VFX
3.2. Internet
3.3. BBC Iplayer
3.4. Educational Sites
3.5. Footage editing
4. Games
4.1. Oculus rift first person gaming
4.2. Mouse and keyboard games
4.3. 3D modelling
4.4. Consoles
4.4.1. Xbox
4.4.2. Xbox kinect