1. smart cities
1.1. non-motorised mobility
1.2. community participation and empowerment
1.3. Land use
1.4. People
1.4.1. open democracy
1.4.2. community control over data
1.4.3. no gentrification
1.4.4. person to person communication
1.4.5. dont forget privacy... people must be able to hide
1.4.5.1. Need balance between police, safety, privacy
1.5. Technology
1.5.1. loose the weaving technique of making clotes to create clothes that be more on the model of derm(?) strucutre
1.5.2. reinvent the way clothes are made through fablab technology (e.g. 3d printing)... prototype technology used to create an item that's personalised
1.5.3. green transportation
1.5.4. big data center to know when people need something, people help other people using this data
1.5.5. connected objects
1.6. Place
1.6.1. safety
1.6.2. ecology
2. education
2.1. Critical thinking
2.2. Teacher training
2.3. emotional education through drama
2.3.1. value of thinking about others
2.3.2. create awareness of other
2.4. kids interests / kids projects ideas
2.5. who educates
2.6. which place for digital content
2.7. brainstorm at school, participation, crowdsourcing
2.8. who educates? local partner? educator based? training?
2.9. Less formal proposition than normal education. More open minded.
2.10. Adult learning
2.10.1. Intergenerational teaching
2.11. resilience to climate change
2.12. basic material for exp? local material use?
2.13. think & do together for primary & secondary
2.14. inverted pedagogy
2.14.1. Co-construction
2.14.2. Constructionism
2.15. mind mapping
2.16. focus on adult learners so that they could help their (?) to avoid a generational gap
2.17. open access to studies so that adult can reinvent themselves and avoid conflicts with young people
2.18. training for teachers to develop skills
2.19. discover (new) technologies
2.20. how to make it sustainable?
2.21. Speciality of people who can engage in the new kinds of teaching and learning
2.22. pedagogy by projects
2.23. new formats that avoid disciplinary silos, encourage the undisciplined!
2.24. learn new (digital) skills
2.25. focus on different skills of students
2.26. more arts!! more creativity, less exams!
2.27. inclusion
2.28. less robots! more happiness and desire to learn
2.29. critical thinking
2.30. increase public education in the developing countries
2.31. decrease / eliminate the education quality gap into low-high economic resources people
3. agriculture
3.1. urban farming
3.2. natural fertilizer (to give the opportunity to test it)
3.3. keep close to local populations to develop tools / skills (don't forget the context)
3.4. precision agriculture with DIY tools
3.5. building tools
3.6. enable smaller scale farming
3.6.1. personal resilience benefits
3.6.2. envrionmental benefits
3.7. small farms, not only big enterprises
3.8. crowdsourcing traditional frugal agriculture methods that have been lost over time
3.9. in developing country: give agricultors basic education to help them run their business
3.10. make a tool to give people the opportunity to let people use a land that cant currently use themselves. win-win situation the owner can eat from the land.
3.11. using DIY sensors to improve productivity
4. health
4.1. Personalized medicine :future of health
4.1.1. Genome sequencing
4.1.2. Specific rather than broad spectrum disease response
4.1.3. Privacy
4.2. Mental health + FabLabs
4.3. prevention / education
4.4. personalised medicine
4.5. privacy, ensure data safety
4.6. make a tool to help people to have better habits in everyday life to avoid disease
4.7. obesity preventions (changing life uses)
4.8. give patients access to primary research on health problems & knowledge of how to use this info
4.9. access to health care
4.10. fablab use as a tool in mental health for rekindling motivation and concrete achievements for people in the recovery of a mental disorder crisis (e.g. man or depressive episode)
4.11. to bring back creativity and confidence for those in need of rebuilding their self-esteem
4.12. connected objects to make them more careful about their health
4.13. make required medical supplies
5. open research
5.1. Utilization of research data
5.2. highschools
5.3. lab equipment from local hardware (rice cooker, clock, etc.)
5.4. how to communicate? how to spread work in open research?
5.5. low tech lab equipment
5.6. biohack
5.7. researchers in developed countries
5.8. using iphones for analysis
5.9. data sharing
5.10. wet lab
5.11. utilisation of research data
5.12. local expertise
5.13. sharing among "unknown" labs, countries
5.14. open criterias, codes of science to everyone
5.15. create more open spaces in cities to share ideas and projects
5.16. how the kids learn research like a funny thing :)
5.17. more communication between researchers: plateforms + sharing
5.18. open hardware
5.19. teach academic dinosaurs to become more socially literate + engaged "trickle-up"
5.20. cellphones are ubiquitous, take that into account when developing applis for 3rd world
6. citizen science
6.1. Connected with Scientists
6.2. For Primary and Secondary Schools
6.3. DIY Citizen Science
6.4. Ideas Box Sensors Platform
6.4.1. basic health information
6.4.2. Information about births and deaths
6.4.3. public health record owned by public
6.5. Monitoring and dealing with environment quality (e.g. Water)
6.6. Kits are connecting to each other
6.7. Give a voice, a choice
6.8. Lay Expertise Valued
6.8.1. Data in social science is needed
6.8.2. Community-based research - open two-way street
6.8.3. Community is beneficiary of research results
6.9. Worldwide collaboration
6.10. Critical training
6.11. Must be designed well enough to produce data that is actually useful and scientifically sound
6.12. Experiments encourage to share experience -----
6.13. Data Safety
6.14. DIY Science Kit & Resources
6.14.1. Designing kits to collect meaningful data on the outset
6.15. Sharing the unknown labs and projects
7. settings
7.1. refugee camp
7.1.1. Remembering of local technique
7.1.2. Crowdsourcing from the wisdom of generations
7.1.3. Build for local need
7.1.4. Playground for everyone
7.1.4.1. Improves mental health
7.1.4.2. Engages in play
7.1.4.3. Change emotional dynamic
7.1.4.4. Invitation to positive emotion
7.1.5. computer literacy for asylum demands
7.1.6. kids emotional expression
7.1.7. resilience play groups adults & kids
7.1.8. plan urgence and long term
7.1.9. build knowledge in a disruptive way
7.1.10. prepare the return (specially for new generations)
7.1.11. health care prevention
7.1.12. build confidence
7.1.13. start from local needs, use local intelligence with global data
7.1.14. water conservation
7.1.15. hack your living space to make it better / safer
7.1.16. frugal energy generation (made with recycled products), windmills, etc.
7.2. informal settlements
7.2.1. Mapping (GPS, cameras)
7.2.2. tools for local problem solving
7.2.3. tools for
7.2.3.1. communication
7.2.3.2. culture
7.2.3.3. education
7.2.3.4. health
7.2.3.5. entrepreneurship
7.2.4. food production and health
7.2.5. hack your (living) space to make it better / safer
7.2.6. enumeration (DIY census)