The Australian Technologies Curriculum

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The Australian Technologies Curriculum by Mind Map: The Australian Technologies Curriculum

1. General Capabilities

1.1. Literacy

1.2. Numeracy

1.3. ICT Capability

1.4. Critical and Creative thinking

1.5. Personal and Social Capability

1.6. Ethical understanding

1.7. Intercultural Understanding

2. Student Diversity

2.1. Gifted or talented Students

2.1.1. Who can learn faster at some or all areas than other students

2.1.2. find, solve or act on problems on all subject areas more readily

2.1.3. manipulate abstract ideas of make connections

2.2. English as an additional language/dialect

2.2.1. overseas - or Australian-born students whose first language is a language other than english

2.2.2. Aboriginal or Torres Strait Islander students whose first language is an indigenous language

2.3. Students with a disability

2.3.1. Students who comply with the Disability Standards for Education 2005

3. Cross-Curricular Priorities

3.1. Aboriginal and Torres Strait Islander histories and cultures

3.2. Asia and Australia's engagement with Asia

3.3. Sustainability

4. Content Descriptors

4.1. provides stimulus for teachers to develop teaching and learning programmes

4.2. Provides areas of integrated learning

4.3. Is sequential from foundation to year ten

5. Content Elaboration

5.1. Content Elaborations are intended to help teachers develop a shared understanding of the content descriptors

5.2. Provided for each content description from foundation to year ten to illustrate the content

6. Band Levels

6.1. Foundation to year two

6.2. Year Three to Four

6.3. Year Five to Six

6.4. Year seven to eight

6.5. year nine to ten

7. Strands

7.1. Design and technologies

7.1.1. Knowledge and Understanding: the use, development and impact of technologies and design ideas across a range of technologies

7.1.1.1. https://dtm4260.edublogs.org/?p=2331&preview=true

7.1.2. Processes and production skills: the skills needed to create design solutions

7.2. Digital Technologies

7.2.1. Knowledge and Understanding: the information system components of data, and digital systems

7.2.2. Processes and production skills: using digital systems to create, define, design and implement information, and evaluate these solutions from existing information systems against a criteria

7.2.2.1. https://dtm4260.edublogs.org/?p=2270&preview=true

8. Curriculum Aims and Objectives

8.1. Develop confidence as critical users of technologies and designers

8.2. Investigate, generate and critique designed solutions

8.3. understand roles and responsibilities of people in design occupations, and how their designs and technologies contribute to society

8.4. Use design and thinking processes to generate design ideas - communicate to a number of audiences

8.5. produce designed solutions suitable for a range of technologies, and be able to manipulate design factors.

8.6. evaluate designed solutions and process and use knowledge on new areas of information

9. Subjects

9.1. English

9.2. Mathematics

9.3. Science

9.4. History

9.5. Geography

9.6. The Arts

9.7. Health and Physical Education

9.8. Economics and Business

10. Key Concepts

10.1. Systems and thinking

10.1.1. a holistic approache to identifying and solving problems where the focal point are treated as a system

10.1.2. Technologies requires students to understand the complexity of a systems and their interactions and interrelationships and how they influence the functions of systems

10.2. Design Thinking

10.2.1. Involves the use of strategies to understand design needs and opportunites

10.2.2. Students explore, analyse, and develop design ideas through the use of different processes such as presented data, the degree of interaction with that data and types of computational processing

10.3. Computational Thinking

10.3.1. A problem solving method which involves integrating strategies, breaking down problems, interpreting patterns and implementing algorithms

10.3.2. This type of thinking is used in technologies to understand the quantified data and solves problems which involves computations.

11. Key Ideas

11.1. Creating preferred futures

11.1.1. how solutions that are create are used in the future

11.1.2. investigate possible risks and benefits of creating solutions

11.1.3. use critical and creative thinking to weigh short and long term impacts

11.2. Project managment

11.2.1. will develop skills to manage projects to successful completion through planning, organising and effective time management

11.2.2. Plan for sustainable use of resources when managing projects and take into account ethical, health and safety considerations

12. Achievement Standards

12.1. Describes the quality of learning and indicates the students is well-placed to commence the next level of achievement

12.2. the achievement standards for Technologies subjects is demonstrated in a sequence across all year groups, which provides teachers with a framework for development of the of student learning

12.3. The achievement standards also reflect the learning in each subjects, and connects the relationships between the two strands - knowledge and understanding and processes and production skills