ACARA Technologies Curriculum

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ACARA Technologies Curriculum by Mind Map: ACARA Technologies Curriculum

1. Digital Technologies

1.1. Strand: Knowledge and Understanding

1.1.1. Representation of data

1.1.2. Digital Systems

1.1.3. Interactions and impact

1.2. Strand: Processes and Production Skills

1.2.1. Managing and analysing data

1.2.2. Using digital systems

1.2.3. Creating and interacting online

1.2.4. Specification, algorithms and implementation

1.2.4.1. Example Resource: Hopscotch App: Link:

2. Subjects

3. Band Levels

3.1. Foundation to Year 2 (F-2)

3.2. Years 3 and 4

3.3. Years 5 and 6

3.4. Years 7 and 8

4. Student Diversity

4.1. Students with disability

4.2. English as an additional language

4.3. Gifted and talented students

5. Links to Other Learning Areas

5.1. English

5.2. Mathematics

5.3. Science

5.4. History

5.5. Geography

5.6. The Arts

5.7. Health and Physical Education

6. Rationale

7. Design and Technologies

7.1. Strand: Knowledge and Understanding

7.1.1. Technologies and society

7.1.2. Technologies contexts

7.1.3. Materials and technologies specialisations

7.1.4. Food and fibre production

7.1.4.1. Example Resource: From Paddock to Plate Schools Program: Link

7.1.5. Engineering principles and systems

7.1.6. Food technolgies

7.2. Strand: Processes and Production Skills

7.2.1. Critiquing, exploring and investigating

7.2.2. Generating, developing and evaluating ideas

7.2.3. Planning, producing and evaluating designed solutions

8. Cross Curricular Priorities

8.1. Aboriginal and Torres Strait Islander histories amd cultures

8.2. Asia and Australia's engagement with Asia

8.3. Sustainability

9. General Capabilities

9.1. Literacy (LIT)

9.2. Numeracy (NUM)

9.3. Information and communication technology (ICT)

9.4. Critical and creative thinking (CCT)

9.5. Personal and social capability (PSC)

9.6. Ethical understanding (EU)

9.7. Intercultural understanding (ICU)

10. Overarching Idea

10.1. Creating Preferred Futures

11. Aims

11.1. students are creative, innovative and enterprising when using technologies, and understand how technologies have developed over time

11.2. students effectively select and manipulate appropriate technologies, resources etc. when designing and creating products, services, environments and digital solutions

11.3. critique and evaluate technologies processes to identify and create solutions to a range of problems or opportunities

11.4. investigate, design, plan, manage, create, produce and evaluate technologies solutions

11.5. engage confidently with technologies and make informed, ethical and sustainable decisions about technologies for preferred futures.

12. Key Ideas

12.1. Systems thinking

12.2. Project Management