Usage of Web2.0 in Creative Processes / Design Thinking
by Exploring Creativity
1. 6. Implement
1.1. web2.0 apps
1.2. activities
2. 4. Prototype
2.1. web2.0 apps
2.1.1. youtube
2.1.2. flickr
2.1.3. twitter
2.2. activities
3. 5. Choose
3.1. web2.0 apps
3.1.1. mindmeister
3.2. activities
4. 7. Learn
4.1. web2.0 apps
4.1.1. twitter
4.2. activities
5. 1. Define
5.1. web2.0 apps
5.1.1. mindmeister
5.1.2. twitter
5.1.3. wikipedia
5.2. activities
6. 2. Research
6.1. web2.0 apps
6.1.1. twitter
6.1.2. delicious
6.1.3. facebook
6.2. activities
7. 3. Ideate
7.1. web2.0 apps
7.1.1. mindmeister
7.1.2. twitter