Courseware For Learning
by Courtney Panerali
1. Phases of Instruction
1.1. Introduce & Present Information (Content/Skill)
1.2. Guide Learner in Using Content/Skill
1.3. Practice Content/Skill
1.4. Assess Learning
2. Methodologies for Facilitating Instruction with Educational Technology
2.1. Tutorials
2.2. Hypermedia
2.3. Drills
2.4. Simulations
2.5. Educational Games
2.6. Tools and Open-ended Learning Environments
3. Characteristics of Major Methodologies
3.1. Tutorials
3.1.1. Learner is guided through initial use of information/skill
3.2. Hypermedia
3.2.1. Encyclopedias/Reference Sources
3.2.2. Student projects in which students create hypermedia/multimedia projects
3.2.3. Visual museums
3.2.4. Virtual field trips
3.3. Drills
3.3.1. Used for unsuitable purposes
3.3.2. Keeps record of students performances
3.3.3. Boring for teachers & students
3.4. Simulations
3.4.1. Models phenomena/activity
3.4.2. Advantages
3.5. Educational Games
3.5.1. Examples
3.5.2. Factors in games
3.5.3. Advantages
3.5.4. Potential Disadvantages
3.6. Tools and Open-ended Learning Environments
3.6.1. Examples
3.6.2. Advantages
3.6.3. Potential Disadvantages