Michael Hyland: Coursewear Learning

Get Started. It's Free
or sign up with your email address
Michael Hyland: Coursewear Learning by Mind Map: Michael Hyland: Coursewear Learning

1. Alessi and Trollip: Phases of Instruction

1.1. #1: Introduce and Present

1.2. #2: Guide the Reader

1.3. #3: Practice the Content

1.4. #4: Assess Learning

2. Methods of Facilitating instruction with Ed. Tech.

2.1. #1: Tutorials: Introduce and Present

2.1.1. Information is Presented / Skills are Modeled

2.1.2. Learner is Guided Through Initial Information or Skills

2.2. #2: Hypermedia: Possible in all Phases

2.2.1. Encyclopedias/reference sources

2.2.2. Research Based Student projects

2.2.3. Case Studies

2.2.4. Virtual Museums / Field Trips

2.3. #3: Drills: Practice the Content

2.3.1. Effective: Adjusts to Skills of Learner Teachers Can Monitor Student Progress

2.4. #4: Simulations: Possible in All phases

2.4.1. Advantages Safety: Harmless to Learner Modification of Time Frames Makes Rare Events Common Controls Complexity of Phenomina Enhances Student Motivation with real world examples Transfer of Learning

2.5. #5: Educational Games: Practice the Content

2.5.1. Examples Adventure, Role-Playing, Logic / Puzzle, Word Games

2.5.2. Factors Goals, Rules, Players, Constraints, Directions, Penalties, Scenarios, Choices

2.5.3. Advantages Motivation To Learn, High Investment of Cognitive Abilities, Develop knowledge and Collaborative Skills

2.5.4. Pitfalls Debilitating Competition, Reliance on Chance Instead of Knowledge, Difficult for Designers to Construct Around Goals

2.6. #6. Tools / open ended learning environments: Assess Learning

2.6.1. Examples LOGO, Scratch, Google Sites, Inspiration, Mind Meister, Adventures of Jasper Woodbury

2.6.2. Advantages Deep Learning, Collaborative Learning, Motivation, Cross Curricular Learning

2.6.3. Pitfalls Difficult to Assess Students Skills, Time Consuming, Difficult to Adapt to New Roles