Courseware
by Nicole Neebling
1. Tutorials
1.1. Present new information, stimulate prior knowledge, and guide student through skills
1.1.1. Introduce and present information
1.1.2. Guide the learner in using content/ skills
1.2. e.g Khan Academy
2. Hypermedia
2.1. Collections of texts, images, audio files, videos
2.1.1. • Introduce and present information
2.1.1.1. e.g Wikipedia
2.2. e.g Wikipedia
3. Drills
3.1. Provide practice/ improve speed and accuracy
3.1.1. Practice content/ skills
3.1.2. Assess learning
3.2. e.g digital flashcards
4. Simulations
4.1. Interactive activity/ model
4.1.1. Introduce and present information
4.1.2. guide the learner in using content/ skills
4.1.3. Practice content/ skills
4.1.4. Assess learning
4.2. e.g flying a jet simulator
5. Tools and Open-Ended Learning Environments
5.1. Discovery, exploration, problem solving
5.1.1. Phases of instruction vary
5.1.2. advantages/ disadvantage
5.2. e.g MindMeister
6. Educational Games
6.1. Motivational/ applicable games
6.1.1. Guide the learner in content/skills
6.1.2. Practice
6.1.3. Assess Learning
6.1.4. advantages/disadvantage