Starcraft
by Kenneth Sejrsgaard-Jacobsen

1. Economy
1.1. Ressource gathering
1.2. Expansionism
2. Research
3. Tactics
3.1. Rush
3.2. Fast expansionism
3.3. Pushing
3.4. Turtle
3.5. Teching
3.6. Battle tactics
3.6.1. Unit positioning
3.6.2. Micro management
3.6.3. Macro management
4. Buildings
4.1. Build order
5. Units
5.1. Population control
5.2. Counter units
5.3. Control
5.3.1. Pathfinding
5.4. Build order
6. Map control
6.1. Map awareness
6.1.1. Scouting
6.2. Opponent awareness
6.2.1. Scouting