Chapter 6: Output
by pattakarn khunnatumdee
1. DISPLAY DEVICES
1.1. LCD Monitors and LCD Screens
1.2. LCD Technology
1.3. LCD Quality
1.4. Graphics chips, Ports, and LCD Monitors
1.5. Plasma Monitors
1.6. Televisions
1.7. CRT Monitors
2. PRINTERS
2.1. Producing Printed Output
2.2. Nonimpact Printers
2.3. Ink-Jet Printers
2.4. Photo Printers
2.5. Laser Printers
2.6. Multifunction Peripherals
2.7. Thermal Printers
2.8. Mobile Printers
2.9. Label and Postage Printers
2.10. Plotters and Large-Fomat Printers
2.11. Impact Printers
3. SPEACKERS, HEADPHONES, AND EARBUDS
4. OTHER OUTPUT DEVICES
4.1. Data Projectors
4.2. Ineractive Whiteboards
4.3. Force-Feedback Game Controllers and Tactile Output
5. PUTTING IT ALL TOGETHER
6. OUTPUT DEVICES FOR PHYSICALLY CHALLENGED USERS
7. CHAPTER SUMMARY
8. HIGH-TECH TALK
8.1. 3-D Graphics: Creating a Realistic Experience
9. COMPANIES ON THE CUTTING EDGE
9.1. HP
9.2. Samsung Electronics
10. TECHNOLOGY TRAILBLAZERS
10.1. Steve Jobs
10.2. Anne Mulcahy
11. STUDENT ASSIGNMENT: Chapter Review Key Terms Checkpoint Learn It Online Problem Soving Learn How to Web Research Critical Thinking