Emerging Media
by Jeff McAvoy
1. Augmented Reality
1.1. Real Life, Enhanced
1.1.1. http://www.fastcompany.com/blog/kit-eaton/technomix/augmented-reality-actually-arrives-android-phones-iphone-soon
1.2. Physical world interacting with virtual content
1.2.1. http://www.youtube.com/watch?v=cNu4CluFOcw&feature=player_embedded
1.3. Hold Virtual Content in your hands
1.3.1. http://ge.ecomagination.com/smartgrid/#/augmented_reality
2. Mobile
2.1. Smart phones
2.1.1. iPhone
2.1.2. Blackberry
2.1.3. Droid
2.2. iPad
2.3. iPod Touch
3. Gaming
3.1. Education Applications
4. Potential Pros
4.1. Increased Connectivity
4.2. Instant Access to Information
4.3. Increased mobility
4.4. Access to information
5. eReaders
5.1. Kindle
5.2. Nook
5.3. iPad
6. Geo-Everything
6.1. Foursquare
6.2. Facebook Places
6.3. Gowalla
6.4. Google Buzz
7. Social Media
7.1. Foursquare
7.2. Facebook
7.3. YouTube
7.4. Twitter
7.5. LinkedIn
7.6. New node
8. Potential Cons
8.1. Shorter Attention Spans
8.2. Children's inability to distinguish between reality and virtual reality
8.3. Loss of face to face interactions
8.4. Gaming addictions