The School Curriculum and Standards Authority Western Australian Curriculum: Technologies

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The School Curriculum and Standards Authority Western Australian Curriculum: Technologies by Mind Map: The School Curriculum and Standards Authority Western Australian Curriculum: Technologies

1. Year Levels

1.1. Pre-primary

1.1.1. Content Description

1.1.2. Achievement Standards

1.2. Year 1

1.2.1. Content Decription

1.2.2. Achievement Standard

1.3. Year 2

1.3.1. Content Description

1.3.2. Achievement Standard

1.4. Year 3

1.5. Year 4

1.6. Year 5

1.7. Year 6

1.8. Year 7

1.9. Year 8

1.10. Year 9

1.11. Year 10

2. Curriculum Aims & Objectives

2.1. Confidently use and create technology in a variety of formats (traditional, 21st century and future technologies) and develop understanding of the progress of technology over time.

2.2. Select, use and develop appropriate technologies for intended outcomes.

2.3. Use technologies appropriately and ethically for sustainability with environment and economy.

2.4. Provide opportunities for students to use problem-solving skills for technology solutions.

2.5. Develop students knowledge, understanding and skills in technology.

3. Student Diversity

3.1. SCASA provides a Western Australian Curriculum that is accessible for all students.

3.1.1. Students with disability

3.1.2. Gifted and talented students

3.1.3. English as an additional language or dialect

4. Cross-Curriculum Priorities

4.1. Aboriginal and Torres Strait Islander histories and cultures

4.2. Asia and Australia's engagements with Asia

4.3. Sustainability

5. General Capabilities

5.1. Literacy

5.2. Numeracy

5.3. Information and Communication Technologies (ICT)

5.4. Critical and Creative Thinking

5.5. Personal and Social Capability

5.6. Ethical Understanding

5.7. Cultural Understanding

6. Content Structure/Subjects

6.1. Design and Technologies

6.1.1. Strands Knowledge and Understanding Technologies and Society Technologies Contexts Processes and Production Skills Developing skills based on design thinking, design processes and production processes through 5 process and production skills.

6.2. Digital Technologies

6.2.1. Strands Knowledge and Understanding Digital Systems Representation of Data Processes & Production SKills Providing opportunities to problem-solve using appropriate technologies for technological solutions, including; - Collecting, managing and analysing data - Digital implementation - Creating solutions by investigating and defining, designing, producing and implementing, evaluating and collaborating & managing.

6.2.2. Year Level Foundation Year 3 - Year 4 Year 5 - Year 6 Year 7 - Year 8 Year 9 - Year 10

6.3. Content descriptions and elaborations

6.3.1. Scope and Sequence

6.4. Assessment

6.4.1. The two strands; knowledge & understanding and processes & production skills are assessed on in Design & Technology and Digital Technologies. by providing students with opportunities to demonstrate their knowledge, understanding and skills. The assessment strategies may include; - Observations - Group activities - Video and audio recordings - Fieldwork and practical 'authentic' evidence - Portfolios and work samples - Tests and quizzes - Written work - Graphic organisers - Visual representations - Performances or oral presentations - Conferences - Self assessment, evaluations and student journals - Peer assessment

6.5. Achievement Standards

6.5.1. From Pre-primary to Year 10, achievement standards indicate the quality of learning including depth of conceptual understanding and sophistication of skills that would indicate for all students to be at the Year level by the end of the year to commence the learning required for the next year level of achievement.

7. Links to other Learning Areas

7.1. English

7.2. Mathematics

7.3. Science

7.4. Humanities and Social Sciences

7.5. The Arts

7.6. Health and Physical Education

7.7. Languages

8. Key Concepts and Ideas

8.1. Students develop knowledge, understanding and skills to analyse, create and problem-solve digital technology in an increasingly technology challenged world. Engage students in a range of learning experiences through 'authentic' tasks for Digital Technology and Design & Technologies. Providing authentic learning challenges encourages communication and collaboration for all students. The teaching of technology requires 'authentic' learning experiences that allows students to; - Develop systems, designs and computational thinking - Create digital solutions - Create product, service and environment designed solutions