Technologies Content Structure

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Technologies Content Structure by Mind Map: Technologies Content Structure

1. Processes and production skills

1.1. investigating and defining

1.2. generating and designing

1.3. production and implementing

1.4. evaluating

1.5. collaborating and managing

2. Knowledge and Understanding

2.1. technologies and society - The use, development and impact of technologies in people's lives.

2.2. Technologies contexts - Technologies and design across a range of technologies contexts.

3. Processes and Production Skills

3.1. investigating and defining

3.2. generating and designing

3.3. producing and implementing

3.4. evaluating

3.5. collaborating and managing

4. Knowledge and Understanding

4.1. Digital Systems - the components of digital systems: hardware, software and networks and their use.

4.2. Representation of Data - how data are represented and structured symbolically.

5. Design and Technologies

5.1. Aims Design and Technologies aims to develop the knowledge, understandings and skills to ensure that, individually and collaboratively, students: produce designed solutions suitable for a range of Technologies contexts by selecting and manipulating a range of materials, systems, components, tools and equipment creatively, competently and safely; and managing processes understand the roles and responsibilities of people in design and technologies occupations and how they contribute to society.

6. Digital Technologies

6.1. Aims Digital Technologies aims to develop the knowledge, understandings and skills to ensure that, individually and collaboratively, students: use computational thinking and the key concepts of abstraction; data collection, representation and interpretation; specification, algorithms and implementation to create digital solutions confidently use digital systems to efficiently and effectively transform data into information and to creatively communicate ideas in a range of settings apply systems thinking to monitor, analyse, predict and shape the interactions within and between information systems and understand the impact of these systems on individuals, societies, economies and environments.

7. General Capabilities - Literacty - Numeracy - ICT - Critical and creative thinking - Personal and social capability - Ethical understanding - Intercultural understanding

8. Key Ideas - Creating preferred futures - Project management - Thinking in technologies (systems, design, computationing) - Information and communication technology in the Australian Curriculum - Safety - Animal Ethics

9. Student Diversity - Students with disability - English as an additional language or dialect - Gifted and talented students

10. Cross Curriculum Priorities - Sustainability - Aboriginal and Torres Strait Islander histories and cultures - Asia and Australia's engagement with Asia

11. Lessons

11.1. Kidblog 2Create and Sotory

11.2. 1. Introduce the program and students explore Students will write their findings on the class blog

11.3. 2. Students will read the class blog and start inserting backgrounds and text into their story

11.4. 3. Students will start to add images and sounds to their project

11.5. 4. Students will add animations to their project.

11.6. 5. Students will finish off their project and present to the class. Students will pose and answer questions.