Digital Technology Programming an Animation

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Digital Technology Programming an Animation by Mind Map: Digital Technology   Programming an Animation

1. Cross Curriculum Integration

1.1. Asia and Australia's Engagement with Asia

1.1.1. capacity for innovation

1.1.2. Recognise interaction between human activity and diverse environments

1.1.3. creates the need for creative solutions and collaboration with others

2. Step-by-Step Instructions

2.1. Introduction

2.1.1. Introduce Students to Alice 3D Software

2.1.2. Show the students this Youtube video demonstration https://www.youtube.com/watch?v=K2XA8mx3sKc

2.1.3. Show the students an example of and animation similar to what they are going to make

2.1.4. Clarify the assignment task using the task sheet

2.2. Body

2.2.1. Students begin to create animation

2.2.2. Monitor student achievement and assist those who may need more scaffolding

2.2.3. make sure the groups are working well and that they are on task

2.2.4. complete formative assessment on how the students use the Alice 3D software

2.3. Conclusion

2.3.1. Classroom summary

2.3.2. A member from each group

2.3.3. Explains how much they were able to complete in the lesson and what they still need to work on

3. Further Information

3.1. http://digitaldivasclub.org/vic/node/28

4. Topic Selected

4.1. Coding and programming

4.1.1. Dependencies

4.1.2. Milestones

4.2. Students are to use a 3D software program to create an animation

4.2.1. Schedule

4.2.2. Budget

4.3. Creating a story (moral)

4.3.1. KPI's

4.4. Encourages computational thinking

5. Focus Questions

5.1. What is computer programming?

5.1.1. Project specifications

5.1.2. End User requirements

5.1.3. Action points sign-off

5.2. Give examples of programming language

5.2.1. Define actions as necessary

5.3. What is an Algorithm?

5.4. What does the word coding mean in the phrase 'Coding and programming'?

5.5. What do you need to remember to do when entering codes into a computer?

5.6. What is an animation?

6. Technologies Curriculum

6.1. Processes and Production Skills

6.2. Design follow and represent dramatically a simple sequence of steps (algorithm) involving branching (decisions) and iteration (repetition) ACTDIP019

6.3. Achievement Standard: Students use different design tools to record ways in which digital solutions will be developed, for example creating storyboards or flowcharts to record relationships or instructions about content or processes

6.3.1. Included

6.3.2. Included

6.3.3. Excluded

7. Materials

7.1. Alice 3D Software

7.1.1. Materials

7.1.2. Personel

7.1.3. Services

7.1.4. Duration

7.2. School Computers (software installed)

7.3. Technologies Scrapbooks

7.4. Task Description Sheet

7.5. Written Scripts