1. Characters
1.1. Players
1.1.1. Animations
1.1.1.1. Name
1.1.2. Materials
1.1.2.1. M_Name
1.1.3. Textures
1.1.3.1. T_Name
1.1.4. Decals
1.1.4.1. MI_D_Name
1.1.5. SM_Name
1.1.6. SK_Name
1.1.7. SK_Name_Physics
1.2. Ghost
1.2.1. =
1.3. Golem
1.3.1. =
1.4. Weapons
1.4.1. =
2. Environment
2.1. Materials
2.1.1. Master
2.1.1.1. MM_Name
2.1.2. Instances
2.1.2.1. MI_Name
2.1.2.2. MI_T_Name
2.1.3. Functions
2.1.3.1. MF_Name
2.1.4. Decals
2.1.4.1. MI_D_Name
2.2. Textures
2.2.1. Tileable
2.2.1.1. T_T_Name
2.2.2. Unique
2.2.2.1. T_Name
2.2.3. Decals
2.2.3.1. T_D_Name
2.2.4. Lighting
2.2.4.1. T_L_Name
2.2.5. Postprocess
2.2.5.1. T_P_Name
2.2.6. FX
2.3. Meshes
2.3.1. Architecture
2.3.1.1. SM_Name
2.3.2. Organic
2.3.2.1. =
2.3.3. Blockout
2.3.3.1. Level 1
2.3.3.1.1. SM_Name
2.3.3.2. Level 2
2.3.3.2.1. =
2.3.3.3. Leve 3
2.3.3.3.1. =
2.3.4. Water
2.3.4.1. T_F_Name
2.3.4.2. SM_Name
2.3.5. Lighting
2.3.5.1. SM_Name
2.4. FX
2.4.1. FX_Name
3. Blueprints
3.1. Admin
3.2. AI
3.3. Levels
3.3.1. Level 1
3.3.2. Level 2
3.3.3. Level 3
3.4. Tracking
3.5. Weapons
3.6. UI
3.6.1. Textures
3.6.1.1. T_Name
3.6.2. Materials
3.7. Players
4. Maps
5. Temp
5.1. Мясная папка для тестов, уничтожать всё в ней раз в неделю
5.2. Last Name 1
5.3. Last Name 2
6. Sounds
6.1. Characters
6.1.1. S_Name
6.1.2. SC_Name
6.2. Environment
6.2.1. =